When Leyline Djinn is in your hand and you cast a spell, reduce Leyline Djinn's cost by the spell's base mana cost.
Flank. Frontline. Twin strike. Ward. Gain ward at the end of each turn. Roar: Gain +2/+1 for each card in your hand.
Roar: Summon five 2/2 Acolytes and give them frontline.
Soulless. Change your god power to Blight. Set both gods' health to 20. Destroy a random enemy creature with cost 5 or more. Draw two cards.
Roar: Give all enemy creatures sleep. Change your god power to Larceny.
Protected. Ward. Roar: Set the strength of all other creatures with 4 or more strength to 1.
Deadly. Frontline. Roar: Summon a Wrath Zealot.
Roar: Pick a card in your hand that costs no more than your total unlocked mana gems, take its mana cost in damage, it costs 0 this turn.
Leech. At the end of your turn, deal 3 damage to a random creature with sleep. Roar: All other creatures go to sleep.
Roar: Deal 4 damage to an enemy creature, and 4 more damage, split randomly among other enemy creatures.
Frontline. Afterlife: Give a random friendly Anubian protected and +1/+1.
Whenever an Aether attacks, draw a card.
Soulless. Give all friendly creatures health +2. Your god power becomes Shine.
Afterlife: Shuffle this creature into your deck. It keeps all buffs.
Hidden. Flank. When this creature damages your opponent, add a copy of a card from your opponent's deck to your hand.
When a friendly creature dies, give burn +1 to a random enemy creature.
Burn 1. Roar: Give an Atlantean twin strike, and +2/+2.
At the end of your turn, summon a 1/1 Injured Soldier with frontline. At the start of your opponent's turn, heal all friendly characters for 1 and lose 1 durability.
Roar: Delve a new common god power from your god (You can only use a god power once per turn).
Deal 1 damage to all damaged creatures. At the end of the turn, draw a card.
Return two target creatures to their controller's hands, summon a 4/3 golem.
Blitz. Roar: Give a friendly damaged creature twin strike and strength +1.
Roar: For every three Nethers in your deck, this creature gains +1 health and deals 1 damage to both gods.
Obliterate your void. If you obliterated 6 or more cards, add a random Nature card to your hand and reduce its cost by 2. Otherwise, add two random Nature cards instead.