Combos

Discover synergies and card combinations.

1
Battlebard

Roar: Give a friendly Viking +2 strength.

2
1
Viking
1
Marsh Walker

Regen 1.

1
4
Wild
1
Revivification

Heal your god for 7. If this puts your god at full health, add a random Nature card to your hand.

1
Tribal Orc

Roar: If you control two other creatures, this creature gets +1 strength.

2
2
Wild
1
Deuteria, Manashard Mage

Roar: Add a 1 mana, 4/4 Young Manaborn to your deck.

2
2
Nether
1
Arkmonian Anteater

Roar: Give a friendly Amazon strength +1.

1
3
1
Rampart

Frontline. Can't attack. At the end of each turn, set this creature's strength to 0.

0
6
Structure
1
Felid Protector

Frontline.

2
2
Olympian
1
Pack Stalk

Refresh five mana gems.

1
Pyreshell Beetle

Creatures damaged by this creature get burn +1.

1
3
Wild
2
Pyrrhic Hatchling

Creatures damaged by this creature get burn +1.

2
3
Dragon
2
Skeleton Heavy

2
4
Anubian
2
Felid Janissary

Roar: Give +1/+1 to a friendly creature.

2
1
2
Aging Veteran

Roar: Give a friendly creature +2 health.

1
2
2
Shield Maiden

Frontline.

2
3
Viking
2
The Portable Fortress

Frontline. Can't attack. At the end of each turn, set Portable Fortress' strength to 0.

0
8
Atlantean
2
Ranger Firstbow

Roar: Deal 1 damage to an enemy creature.

2
2
Olympian
3
Shadow Paladin

Hidden for 1 turn.

4
2
3
Grass Roots

Transform a random enemy creature into a 0/5 Overgrown Golem with frontline and regen 5.

4
Overgrown Rhino

Confused.

5
5
Wild
4
Pyrrhic Adolescent

Creatures damaged by this creature get burn +1.

4
4
Dragon
4
Singsong Satyr

Roar: Give each other friendly creature +1 strength.

2
3
Mystic
4
Bladefly

Roar: Summon two Bladeflys.

2
1
Wild
4
Veteran Archer

Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.

2
3
4
Wetlands Ogre

4
5
Wild
4
Thebian Brawler

Frontline.

2
6
Olympian
5
Jungle Princess

Frontline. Roar: Summon two 1/1 Hyenas.

4
3
Amazon
5
Ogre Archer

Roar: Deal 3 damage to an enemy creature.

3
3
6
Green Giant

Confused. Overkill.

6
8
Wild
6
Aether Vanguard

Roar: Deal 2 damage to two enemy creatures. You may select the same creature twice.

4
4
Aether
6
Mammon's Stalwart

Frontline. Roar: Summon a 2/2 Netherling.

3
6
Nether
7
Cyclops Defender

Frontline.

6
10
Wild
7
Void Drake

Roar: Deal 2 damage to an enemy creature, and 1 damage to each other enemy creature.

7
5
Dragon
7
Oliphaunt Mount

Roar: Give each other friendly creature +2/+1 or +1/+2 at random.

6
6
7
Tomb Blademaster

Frontline. Afterlife: Summon two 3/2 Ancient Executioners with frontline.

3
4
Anubian
7
Veteran Cataphract

Roar: Give a friendly creature +3/+3.

6
6
7
Rampaging Leviathan

Confused. Overkill. Roar: Deal 5 damage to a random enemy creature.

5
5
8
Helian Elite

Protected. Frontline.

10
12
8
Blackguard

Roar: Give +2 health to each other friendly creature. If they have frontline, give them +4 health instead.

12
10
1233
1
Blind Martyr

Frontline. Afterlife: Give +2 health to each other friendly creature.

0
2
1
Trial Spirit

Roar: Give a friendly creature +1 health.

1
3
Aether
1
Battlebard

Roar: Give a friendly Viking +2 strength.

2
1
Viking
1
Felid Protector

Frontline.

2
2
Olympian
1
Shieldbearer

Roar: Give +1/+1 to a friendly creature.

1
1
Olympian
1
Arkmonian Anteater

Roar: Give a friendly Amazon strength +1.

1
3
1
Tribal Orc

Roar: If you control two other creatures, this creature gets +1 strength.

2
2
Wild
1
Ritual Rod

2
3
1
Wiccan Trapper

Flank. Roar: Remove 1 durability from your opponent's relic.

3
1
Mystic
1
Cudgel of Atonement

Afterlife: Heal your god for 4.

2
2
1
Peculiar Spellwyrm

Roar: Your opponent randomly pulls a spell from their deck. Reduce the cost of the spell to 1.

2
6
Dragon
1
Valkyrie Heartsworn

Roar: Give a friendly Viking +1 health.

3
1
Viking
1
Reformation

Set a creature's strength to 1 and give it +1 health.

1
Devout Cleric

Roar: Give the Chosen One +1/+1 and put it one card closer to the top of your deck.

1
3
1
Hyperion

At the start of the game, both players use your deck. All cards cost 1 mana. All creatures are 10/10 and gain frontline.

10
10
2
Chalice Priest

Backline. Ability: Set a creature's strength to 2.

0
4
Mystic
2
Balthazar, Blood Magus

At the start of your turn, deal 1 damage to your god and reduce the cost of your god power by 1 until the end of the turn.

3
2
2
Felid Janissary

Roar: Give +1/+1 to a friendly creature.

2
1
2
Onyx Nightblade

Roar: Destroy a creature with strength 1 or less.

1
2
Guild
2
Amazon Spearsoul

4
2
Amazon
2
Hoplite

Frontline.

3
2
Olympian
3
Viking Bloodguard

Afterlife: Summon two 1/1 Battlethralls.

2
2
Viking
2
Shield Maiden

Frontline.

2
3
Viking
2
Viking Warmaiden

Roar: Summon a 1/1 Battlethrall.

3
1
Viking
2
Golden Sabre

Afterlife: Heal your god for 4.

2
3
3
Viking Outrider

4
3
Viking