Discover synergies and card combinations.
Frontline. Roar: Deal X damage to your god where X is the number of creatures in your opponent's void.
Roar: Pull the top card of your deck into your void.
Roar: Copy the strength and health of a random creature from your void.
Roar: Give a friendly Viking +2 strength.
Regen 1.
Heal your god for 7. If this puts your god at full health, add a random Nature card to your hand.
Roar: If you control two other creatures, this creature gets +1 strength.
Roar: Add a 1 mana, 4/4 Young Manaborn to your deck.
Roar: Give a friendly Amazon strength +1.
Frontline. Can't attack. At the end of each turn, set this creature's strength to 0.
Frontline.
Refresh five mana gems.
Creatures damaged by this creature get burn +1.
Roar: Give +1/+1 to a friendly creature.
Roar: Give a friendly creature +2 health.
Frontline. Can't attack. At the end of each turn, set Portable Fortress' strength to 0.
Roar: Deal 1 damage to an enemy creature.
Hidden for 1 turn.
Transform a random enemy creature into a 0/5 Overgrown Golem with frontline and regen 5.
Confused.
Roar: Give each other friendly creature +1 strength.
Roar: Summon two Bladeflys.
Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.
Frontline. Roar: Summon two 1/1 Hyenas.
Roar: Deal 3 damage to an enemy creature.
Confused. Overkill.
Roar: Deal 2 damage to two enemy creatures. You may select the same creature twice.
Frontline. Roar: Summon a 2/2 Netherling.
Roar: Deal 2 damage to an enemy creature, and 1 damage to each other enemy creature.
Roar: Give each other friendly creature +2/+1 or +1/+2 at random.
Frontline. Afterlife: Summon two 3/2 Ancient Executioners with frontline.
Roar: Give a friendly creature +3/+3.
Confused. Overkill. Roar: Deal 5 damage to a random enemy creature.
Protected. Frontline.
Roar: Give +2 health to each other friendly creature. If they have frontline, give them +4 health instead.
Frontline. Afterlife: Give +2 health to each other friendly creature.
Roar: Give a friendly creature +1 health.
Flank. Roar: Remove 1 durability from your opponent's relic.
Afterlife: Heal your god for 4.
Roar: Your opponent randomly pulls a spell from their deck. Reduce the cost of the spell to 1.
Roar: Give a friendly Viking +1 health.
Set a creature's strength to 1 and give it +1 health.
Roar: Give the Chosen One +1/+1 and put it one card closer to the top of your deck.
At the start of the game, both players use your deck. All cards cost 1 mana. All creatures are 10/10 and gain frontline.
Backline. Ability: Set a creature's strength to 2.
At the start of your turn, deal 1 damage to your god and reduce the cost of your god power by 1 until the end of the turn.
Roar: Destroy a creature with strength 1 or less.
Afterlife: Summon two 1/1 Battlethralls.
Roar: Summon a 1/1 Battlethrall.
At the start of the game, move this card to the top of your deck. Each player summons three legendary champions, equips a champion's relic, and unlocks all mana locks. Both gods gain protected and ward.
Ward. Ability: Pick one — • Delve a spell. • Deal damage to an enemy god equal to the cost of a random card in their void, then obliterate that card.
After this creature attacks a god, destroy their relic.
After this creature attacks a god, pull a random card in their hand into their deck. Then, they draw a card.
Frontline. Can't attack.
Deal damage to each creature equal to its strength. For each creature destroyed, add a random card from the opposing god's domain to your hand.
At the end of your turn, double each friendly creature's strength and give them "Afterlife: Deal damage equal to this creature's strength, split randomly among all enemy creatures."
Each friendly creature gains regen +1. Then, each friendly creature gains +X/+X, where X is their regen amount.
Confused. Roar: Summon a 3/2 Hydra Head with regen 1. After a Hydra Head dies, summon two of them.
Blitz. Afterlife: Deal 2 damage to two random creatures. Heal your god for 4.
Roar: Pull a random Dragon from your deck into your hand.
Roar: If you have 80 favor or more, give +5/+5 to each creature in your deck.