Combos for Gods Unchained
An overview of Gods Unchained combos.
Create a combo
1
Sit Down!
Set a creature's attack to 0 until the start of your next turn.
2
Light's Levy
Gain control of an enemy creature with 2 or less Attack.
Use Sit Down! then Light's Levy to gain control of any card your opponent controls. Wait a turn for the card's stats to return to normal.
kman
2
Warp Engineer
Roar: Choose a card that costs no more than your total Mana Gems, reduce its cost by 2.
1
3
4
Amplureal, Sentient Shard
Deadly. Frontline. Roar: Add a copy of this card to your hand.
1
1
Aether
Play 2 Warp Engineers, reduce the Shard by 4 mana (2x2). Play an endless amount of Shards ;)
gucards
2
Flip
Swap the Attack and Health of a friendly creature, then give it +2 Attack.
1
Chicken Egg
Cannot attack. Burn +1. Afterlife: Summon a Brash Chicken.
0
3
2
Rockdrake Egg
Burn +2. Cannot attack. Afterlife: If you have 6 or more cards in hand summon a 6/5 Rockdrake.
0
6
2
Soul Jar
Cannot attack. Burn +1. Afterlife: Summon two 2/2 Anubians.
0
3
Use Flip to proc Afterlife effects of Eggs and Soul Jar early.
kman
1
Faustian Pact
Draw 13 cards. At the end of your turn, discard your hand.
6
Hallowed Keeper
Roar: Gain +1 Attack for every 2 creatures in your Void.
3
6
Aether
Use Faustian Pact while Hallowed Keeper is on the board to buff the Keeper's attack. Ideally when Faustian Pact is your last card in hand.
kman
1
Raze Imp
Burn +1. Roar: Shuffle two copies of Raze Imp into your deck and two into your Void.
2
3
Nether
7
Cambion Runelord
Roar: Add 1 Rune to your hand for each Nether in your deck.
4
2
Nether
Fill your deck with Raze Imps and use Cambion Runelord once the deck is loaded to create lots of runes.
kman
1
2
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