Buy card packs for Gods Unchained. Advanced purchase cockpit and history.
5 Genesis Cards
4 cards are common or better
1 card is rare or better
1 card is epic or better
1 legendary or better,
1 rare or better
1 shiny legendary or better,
another rare or better
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All mythics in the genesis set have been discovered already. You do not have the chance to draw a mythic from the genesis set anymore.
1 of a 1'000'000
See all mythic cards
The Genesis packs are sold until either the hard cap of 33,333 ETH or the end of balancing beta at is reached.
At the end of your turn, summon a 1/1 Walking Plant.
Hidden for 1 turn. Backline. Whenever a spell is cast, give a copy of it to the other player.
Whenever a creature dies, deal 2 damage to both gods. When your god takes damage heal your god for 2. When your god is healed give The Harvester strength +1.
Hidden. Flank. When this creature damages your opponent, add a copy of a card from your opponent's deck to your hand.
Roar: Refresh 7 mana. Obliterate your void. Change your god power to Cultivate.
Soulless. Change your god power to Blight. Set both gods' health to 20. Destroy a random enemy creature with cost 5 or more. Draw two cards.
Protected. Ward. Roar: Set the strength of all other creatures with 4 or more strength to 1.
Flank. Frontline. Twin strike. Ward. Gain ward at the end of each turn. Roar: Gain +2/+1 for each card in your hand.
Deadly. Frontline. Roar: Summon a Wrath Zealot.
Hidden. At the end of your turn, Shade Walker gets strength +1.