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Refresh five mana gems.
Roar: Give +2 health to each other friendly creature. If they have frontline, give them +4 health instead.
Roar: Give a friendly creature +3/+3.
Roar: Give burn +3 to all enemy creatures. If you have at least six cards in hand, deal 2 damage to each enemy creature.
Roar: Give a friendly creature +1 health.
Hidden for 1 turn.
Roar: Summon a 2/2 Netherling.
Roar: Give +1/+1 to a friendly creature.
Creatures damaged by this creature get burn +1.
Roar: Give each other friendly creature +2/+1 or +1/+2 at random.
At the end of your turn, give each other friendly Atlantean +1 strength.
Target creature goes to sleep. It gains burn +3.
Target an enemy creature.
Summon three 1/1 Rogue Skulkers to attack the target.
At the end of your turn, this creature gets +1 strength.
Afterlife: Summon two 1/1 Battlethralls.
Godblitz. Deadly. Flank.
Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.
Give a friendly creature +3 strength. If it is hidden, give it flank.
Gain control of an enemy creature with strength 2 or less until the end of turn. Give it godblitz.
Deal damage to a creature equal to that creature's strength.
Roar: Summon a 1/1 Skeleton.
Afterlife: Your opponent summons a random creature from their void.
Transform a creature with strength 2 or less into a 2/2 Acolyte. Gain control of the Acolyte.
Afterlife: Give +2 health to a random creature with strength 2 or less.
Destroy a random creature with the highest strength.
Roar: Summon two 1/1 Hyenas.
Pull an enemy creature from the board into its owner's hand.
Roar: Add a 1 mana, 4/4 Young Manaborn to your deck.
At the start of your turn, this creature destroys a random other friendly Atlantean to get +3/+3.
Twin strike. Protected.
Whenever you attack, give +1/+1 to a random creature in your hand.
Roar: If any creatures in your hand have deadly, flank, frontline, hidden, protected, twin strike, or ward, this creature gains those abilities.
Roar: Deal 2 damage to an enemy creature.
After this takes damage, it gets +5 strength.
After this creature attacks a creature, draw a card.
Roar: Pick one –
· Give a friendly creature +4/+2, or
· Give a friendly creature +2/+4.