Decks for Gods Unchained

An overview of Gods Unchained decks. Best rated decks on top.

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Lara Grim, Spellthief
Hidden for 1 turn. Whenever a spell is cast, give a copy of it to the other player.
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1
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Nemris, the Unstable
Each turn this is in your Hand, transform into a random Legendary creature.
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1
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Raze Imp
Burn 1. Roar: Shuffle two copies of Raze Imp into your Deck and two into your Void.
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Ancient Texts
Pick One: Deal 2 damage to a character, or give a friendly character Protected.
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Peculiar Spellwyrm
Roar: Your opponent's spells cost 0 next turn.
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6
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Hyperion
Game Start: both players use your Deck. All cards cost 1 Mana, all creatures are 10/10 and gain Frontline.
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Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
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Wind-Up Roller
Roar: You and your opponent draw a card.
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2
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Venerable Gryphon
Protected. Unable to attack.
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Jackal
Roar: Gain +1 Attack for each creature that died this turn.
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Shield Maiden
Frontline
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Jason, Medea's Muse
Game Start: Delve 3 Legendary creatures and add them your Deck.
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Open Sea Raider
Whenever another friendly Viking takes damage, deal 1 damage to a random enemy creature.
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Synergy Golem
Roar: If you control at least 2 other creatures, select two. Randomly, one gains Twin-Strike and the other is unable to attack.
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Aquatic Torturer
Can only attack if you control 2 other Atlanteans. Your other Atlanteans gain flank.
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Viking Outrider
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Arcane Transcendent
Roar: Choose a spell that costs less than your total Mana Gems, reduce its cost by 2.
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Bulwark of the Sky
Frontline. Afterlife: If you're holding an Aether, deal 2 damage to all enemy creatures.
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Azure Djinni
Roar: Add a random Anim, Rune, and Enchanted Weapon to your Hand.
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Blind Cyclops
At the end of your turn, deal 1 damage to all other creatures.
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Quicksilver Dragon
Roar: If you have 6 or more cards in Hand after this enters the board, gain Blitz.
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Pyroclastic Alchemist
Roar: Summon two 1/1 Pyroclasts.
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Highland Defender
Roar: Summon a 1/1 Huscarl with Frontline
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Devouring Golem
Twin-Strike. Start of your turn: destroy a random friendly Atlantean and gain +3/+3.
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La Bolefuego
Roar: Spells cost 5 more for your opponent's next turn.
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Dragon Tooth Warrior
If this creature survives damage, summon a copy with half Health. (Rounded down).
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Nullmaw
Whenever this creature takes damage, deal 2 damage to your God.
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Avatar of Magic
Protected. Ward. Spell Boost +1. Whenever you cast a spell, add a copy of Beam to your Hand that costs 1 Mana.
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Burnished Bull
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Arius, Augur Paroxysm
Roar: Destroy all creatures and Relics. Obliterate your Hand, Deck, and void.
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16
Nature with anubians
It's typical "summon zoo and buff it" early beta nature deck. But such decks can experience problems in mid-late game if they don't kil...
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Leviathan Hunter
Roar: Equip a 2/1 Barbed Hook.
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Leviathan Hunter
Roar: Equip a 2/1 Barbed Hook.
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Tough Townsfolk
Frontline.
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Tough Townsfolk
Frontline.
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Bonded Warrior
Roar: Summon a 1/1 Skeleton.
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Bonded Warrior
Roar: Summon a 1/1 Skeleton.
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Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
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Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
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Shield Maiden
Frontline
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Shield Maiden
Frontline
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Battle Aurochs
Frontline.
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Battle Aurochs
Frontline.
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Hardened Channeler
Roar: Deal 1 damage to all enemy creatures.
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Hardened Channeler
Roar: Deal 1 damage to all enemy creatures.
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Sphinx Cat
Roar: Summon two 1/1 Broken Warriors.
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Sphinx Cat
Roar: Summon two 1/1 Broken Warriors.
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Proud Conscriptor
Afterlife: Summon three 1/1 Amazon Recruits.
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Tomb Priest
Afterlife: Put a random Anubian of 3 mana cost or less from your Void into your Hand.
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Tomb Priest
Afterlife: Put a random Anubian of 3 mana cost or less from your Void into your Hand.
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Jungle Princess
Frontline. Roar: Summon 2 1/1 Hyenas.
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Locusta, Solution Expert
Deadly. Roar: Give a creature +3/-3.
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The Sky Reaver
Whenever your God attacks, draw a card.
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Avatar of Nature
At the end of each turn, summon a 1/1 Walking Plant.
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Blackguard
Roar: Give +0/+2 to all other friendly creatures. If they have Frontline, give them +0/+4 instead.
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Athenian Archer
Roar: Deal 1 damage to target enemy creature.
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Athenian Archer
Roar: Deal 1 damage to target enemy creature.
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Harvest Arachne
Deadly.
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Harvest Arachne
Deadly.
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Compost Charm
Remove 6 cards from your Void, heal 10 to your God.
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Cyrene's Blessing
Give all friendly creatures Regen +2.
Nature Rush
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Cardshark
Roar: Summon a 1/1 Bodyguard with Frontline.
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Cardshark
Roar: Summon a 1/1 Bodyguard with Frontline.
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Harvest Arachne
Deadly.
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Harvest Arachne
Deadly.
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Viking Warmaiden
Roar: Summon a 1/1 Battlethrall
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Viking Warmaiden
Roar: Summon a 1/1 Battlethrall
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Felid Janissary
Roar: Give +1/+1 to target friendly creature.
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Felid Janissary
Roar: Give +1/+1 to target friendly creature.
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Viking Bloodguard
Afterlife: Summon 2 1/1 Battlethrall's.
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Viking Bloodguard
Afterlife: Summon 2 1/1 Battlethrall's.
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Carthaginian Marine
Roar: Deal 2 damage to target enemy creature.
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Carthaginian Marine
Roar: Deal 2 damage to target enemy creature.
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Hardened Channeler
Roar: Deal 1 damage to all enemy creatures.
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Strix Hunter
Twin-Strike.
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Strix Hunter
Twin-Strike.
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Jungle Princess
Frontline. Roar: Summon 2 1/1 Hyenas.
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Jungle Princess
Frontline. Roar: Summon 2 1/1 Hyenas.
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Ogre Archer
Roar: Deal 3 damage to target enemy creature.
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Ogre Archer
Roar: Deal 3 damage to target enemy creature.
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Fertility Idol
At the end of your turn, summon a copy of another random friendly creature.
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Frost Giant Deadshot
Roar: Deal 3 damage to target enemy creature.
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Ashen Drake
Roar: Deal 3 damage to an enemy creature.
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Blackguard
Roar: Give +0/+2 to all other friendly creatures. If they have Frontline, give them +0/+4 instead.
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Foolhardy Berserker
Whenever this creature damages, give a random other friendly Viking +2/+0.
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Foolhardy Berserker
Whenever this creature damages, give a random other friendly Viking +2/+0.
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Battlebard
Roar: Give a friendly Viking +2/+1
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Battlebard
Roar: Give a friendly Viking +2/+1
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Felid Protector
Frontline.
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Felid Protector
Frontline.
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Shieldbearer
Roar: Give +1/+1 to target friendly creature.
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Nature Test
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Grass Roots
Obliterate two random cards from your Void. Add two random Nature cards to your Hand.
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Mark of the Warden
Target creature gains +1/+0 or +0/+1 at the end of each turn. Afterlife: Add a random Nature card to your Hand.
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Mark of the Warden
Target creature gains +1/+0 or +0/+1 at the end of each turn. Afterlife: Add a random Nature card to your Hand.
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Simple Satyr
At the end of your turn, heal your God for 2 Health.
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Simple Satyr
At the end of your turn, heal your God for 2 Health.
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Underbrush Boar
Confused. At the end of the turn this creature is summoned, attack a random enemy creature.
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Underbrush Boar
Confused. At the end of the turn this creature is summoned, attack a random enemy creature.
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Carcass Vulture
Confused. Whenever a friendly creature dies, gain +1/+1.
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Carcass Vulture
Confused. Whenever a friendly creature dies, gain +1/+1.
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Gloam Druid
All friendly creatures with Confused have +2/+0.
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Cyrene's Blessing
Give all friendly creatures Regen +2.
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Thresher Bug
Confused. Whenever this creature damages, deal this damage to a random enemy creature.
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Thresher Bug
Confused. Whenever this creature damages, deal this damage to a random enemy creature.
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Jungle Scout
Roar: Delve a Nature card.
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Jungle Scout
Roar: Delve a Nature card.
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Wilds Lifebonder
Whenever you play a Nature card, Heal 3 to your God.
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Wilds Lifebonder
Whenever you play a Nature card, Heal 3 to your God.
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Natural Selection
Target friendly creature gains an extra attack this turn and attacks a random enemy creature. Add a random Nature card to your Hand.
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Natural Selection
Target friendly creature gains an extra attack this turn and attacks a random enemy creature. Add a random Nature card to your Hand.
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Loam Naturalist
At the end of your turn, remove 3 cards from your Void and add a random Nature card to your Hand.
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Loam Naturalist
At the end of your turn, remove 3 cards from your Void and add a random Nature card to your Hand.
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Nemris, the Unstable
Each turn this is in your Hand, transform into a random Legendary creature.
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Mistress Scythia
Roar: Destroy all cards in your Deck that cost 2 or less.
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Agrodor Protector
Frontline. Regen 1.
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Rebel Quartermaster
Whenever you summon a creature, give it +1/+1.
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Druidic Summons
Summon a 3/2 confused creature and a 2/3 confused creature.
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Dick Puddlecote
Roar: Discard your Hand, and copy your opponent's Hand.
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Black Rhino
Confused. Pick one: Gain +2 Attack and Twin-Strike, or +3 Health and Frontline.
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Fertility Idol
At the end of your turn, summon a copy of another random friendly creature.
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Photogenesis
Add 4 random Nature cards to your Hand, and refresh 6 Mana.
Mnemomic
Make the most of Mnemomic
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Erratic Summons
Add a random creature to your Hand. It costs 2 less.
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Erratic Summons
Add a random creature to your Hand. It costs 2 less.
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Equivalent Exchange
Discard two cards of your choosing. Pick One: Unlock 2 Mana Gem locks, or Draw 2 cards.
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Equivalent Exchange
Discard two cards of your choosing. Pick One: Unlock 2 Mana Gem locks, or Draw 2 cards.
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Dimension Door
Draw a card and reduce its Mana cost by 2 if it costs less than your total Mana Gems.
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Dimension Door
Draw a card and reduce its Mana cost by 2 if it costs less than your total Mana Gems.
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Warp Engineer
Roar: Choose a card that costs less than your total Mana Gems, reduce its cost by 2.
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Warp Engineer
Roar: Choose a card that costs less than your total Mana Gems, reduce its cost by 2.
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Guardian of the Gates
Roar: Unlock 1 Mana Gem lock. Give your God Ward.
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Guardian of the Gates
Roar: Unlock 1 Mana Gem lock. Give your God Ward.
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Runic Familiar
Whenever you cast a spell, gain +1/+1.
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Runic Familiar
Whenever you cast a spell, gain +1/+1.
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Arcane Transcendent
Roar: Choose a spell that costs less than your total Mana Gems, reduce its cost by 2.
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Arcane Transcendent
Roar: Choose a spell that costs less than your total Mana Gems, reduce its cost by 2.
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Rift Scholar
Roar: Draw 2 cards.
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Rift Scholar
Roar: Draw 2 cards.
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Crystallax
Roar: Unlock 1 Mana Gem lock.
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Crystallax
Roar: Unlock 1 Mana Gem lock.
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Well of Power
Remove 1 Mana Lock, Draw a card and give your God Protected.
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Well of Power
Remove 1 Mana Lock, Draw a card and give your God Protected.
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Leyline Djinn
Costs 1 less for each Mana you've spent on spells this game.
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4
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Leyline Djinn
Costs 1 less for each Mana you've spent on spells this game.
4
4
2
Dangerous Ritual
Deal 4 damage to all Gods. Draw a card.
2
Dangerous Ritual
Deal 4 damage to all Gods. Draw a card.
2
Fanatic of Khnum
Roar: Unlock a Mana Lock for both Gods.
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Fanatic of Khnum
Roar: Unlock a Mana Lock for both Gods.
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Burrowing Scarab
Afterlife: Both players draw 2 cards.
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Burrowing Scarab
Afterlife: Both players draw 2 cards.
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1
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Raiding Kraken
Costs 1 less for each enemy creature on the board.
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Raiding Kraken
Costs 1 less for each enemy creature on the board.
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