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Deal 6 damage randomly split among all enemy creatures.
Frontline. Roar: Summon a 2/2 Netherling.
At the start of your turn, this creature attacks a random enemy creature.
Add four random Nature cards to your hand. Refresh six mana.
Deal 8 damage to a random enemy creature. Summon a 2/2 Walking Tree for your opponent.
Frontline. Regen 1.
At the end of your turn, summon a 1/1 Walking Plant.
Pick one – · Deal 4 damage to a random enemy creature, or · Deal 3 damage and heal your god for 3.
Frontline. Afterlife: Summon a 1/1 Injured Soldier with frontline.
Roar: Deal 3 damage to your god.
Whenever an enemy creature dies, add a random anim, enchanted relic, or rune to your hand.
Roar: Add a 1 mana, 4/4 Young Manaborn to your deck.
Roar: Give a friendly creature +1 health.
Afterlife: Summon two 1/1 Battlethralls.
At the start of each turn, this creature gets +1 strength.
Destroy a creature with health 3 or less.
Roar: Give +1/+1 to a friendly creature.
Roar: Give a friendly creature +3/+3.
Roar: Deal 3 damage to an enemy creature.
Frontline.
Roar: Deal 2 damage to two enemy creatures. You may select the same creature twice.
Transform a creature into a 1/1 Rat.
Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.
Deal 5 damage.
Creatures damaged by this creature get burn +1.
Frontline. Roar: Summon a 4/2 Propyrean Owl with frontline.
Roar: Summon a 1/1 Battlethrall.
Deal 5 damage to each enemy creature.
Roar: Summon a 1/1 Spirit Beast.
Roar: Deal 2 damage to an enemy creature.