Decks for Gods Unchained

An overview of Gods Unchained decks. Best rated decks on top.

Death Zombie Void
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1
Faustian Pact
Draw 13 cards. At the end of your turn, discard your hand.
1
Faustian Pact
Draw 13 cards. At the end of your turn, discard your hand.
1
Catacomb Curator
Roar: Discard a card of your choosing. Afterlife: Draw a card.
1
2
1
Catacomb Curator
Roar: Discard a card of your choosing. Afterlife: Draw a card.
1
2
Anubian
2
Wasteful Shax
Regen +1. At the start of your turn, before you draw, choose and discard a creature. Destroy Wasteful Shax if you cannot.
3
6
2
Wasteful Shax
Regen +1. At the start of your turn, before you draw, choose and discard a creature. Destroy Wasteful Shax if you cannot.
3
6
Nether
1
Siren of the Grave
Give creatures damaged by this Burn +1. Afterlife: Give all other creatures Sleep. Discard a card at the start of your next turn.
2
2
1
Siren of the Grave
Give creatures damaged by this Burn +1. Afterlife: Give all other creatures Sleep. Discard a card at the start of your next turn.
2
2
3
Eternal Servant
Whenever you discard a card, draw a card and your God takes 2 damage.
1
3
3
Eternal Servant
Whenever you discard a card, draw a card and your God takes 2 damage.
1
3
1
Corrupt Ceremony
Each player moves the top 2 cards in their deck to their Void, and Draws a card.
1
Corrupt Ceremony
Each player moves the top 2 cards in their deck to their Void, and Draws a card.
2
Ambitious Adventurer
Roar: Draw a card.
1
1
2
Ambitious Adventurer
Roar: Draw a card.
1
1
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
2
6
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
2
6
Anubian
1
Cardshark
Roar: Summon a 1/1 Bodyguard with Frontline.
1
1
1
Cardshark
Roar: Summon a 1/1 Bodyguard with Frontline.
1
1
3
Battle Aurochs
Frontline.
3
3
3
Battle Aurochs
Frontline.
3
3
4
Thebian Brawler
Frontline.
2
6
4
Thebian Brawler
Frontline.
2
6
Olympian
4
Highland Defender
Roar: Summon a 1/1 Huscarl with Frontline.
3
3
4
Highland Defender
Roar: Summon a 1/1 Huscarl with Frontline.
3
3
Viking
8
Blackguard
Roar: Give +2 Health to all other friendly creatures. If they have Frontline, give them +4 Health instead.
12
10
8
Blackguard
Roar: Give +2 Health to all other friendly creatures. If they have Frontline, give them +4 Health instead.
12
10
7
Golem Centurion
Afterlife: Summon a random Legendary creature.
4
7
7
Golem Centurion
Afterlife: Summon a random Legendary creature.
4
7
Atlantean
6
Mammon's Stalwart
Frontline. Roar: Summon a 2/2 Netherling.
3
6
6
Mammon's Stalwart
Frontline. Roar: Summon a 2/2 Netherling.
3
6
Nether
Magic Foresee
I see...
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Pocket Channeler
Spell Boost +2.
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1
Pocket Channeler
Spell Boost +2.
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1
1
Tough Townsfolk
Frontline.
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3
1
Tough Townsfolk
Frontline.
1
3
1
Heka's Enchantress
Roar: Foresee 2.
1
2
1
Heka's Enchantress
Roar: Foresee 2.
1
2
Anubian
1
Endow Wings
Give a friendly creature: "At the end of your turn, reveal a random card from your opponent's hand". Draw a card.
1
Endow Wings
Give a friendly creature: "At the end of your turn, reveal a random card from your opponent's hand". Draw a card.
1
Dimension Door
Draw a card and reduce its Mana cost by 1 if it costs less than your total Mana Gems.
1
Dimension Door
Draw a card and reduce its Mana cost by 1 if it costs less than your total Mana Gems.
2
Engaged Enchanter
Whenever you cast a spell, Foresee 1.
1
4
2
Engaged Enchanter
Whenever you cast a spell, Foresee 1.
1
4
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
2
6
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
2
6
Anubian
2
Ambitious Adventurer
Roar: Draw a card.
1
1
2
Ambitious Adventurer
Roar: Draw a card.
1
1
2
Read The Leaves
Foresee 2, and draw a card.
2
Read The Leaves
Foresee 2, and draw a card.
3
Arcana-Daemon
Roar: Give a creature Spell Boost +1.
4
2
3
Arcana-Daemon
Roar: Give a creature Spell Boost +1.
4
2
Nether
4
Beam
Deal 3 damage to a creature and 3 damage to your opponent.
4
Beam
Deal 3 damage to a creature and 3 damage to your opponent.
4
Shadow Slash
Pick One: Deal 4 damage to a creature, or deal 4 damage to a God and reveal 4 random cards from their hand.
4
Shadow Slash
Pick One: Deal 4 damage to a creature, or deal 4 damage to a God and reveal 4 random cards from their hand.
6
Exoscout
Deal 4 damage to the first enemy creature summoned each turn.
4
4
Atlantean
8
O Fortuna
Deal 4 damage to an enemy creature and its God. Give Protected to a friendly creature and your God. Draw 4 cards.
5
Well of Power
Remove 1 Mana Lock, draw a card and give your God Protected.
5
Well of Power
Remove 1 Mana Lock, draw a card and give your God Protected.
5
Runestorm
Add one of each Rune to your hand.
5
Runestorm
Add one of each Rune to your hand.
Light Chosen One
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Devout Cleric
Roar: Give The Chosen One +1/+1 and move it one card closer to the top of your deck.
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1
Devout Cleric
Roar: Give The Chosen One +1/+1 and move it one card closer to the top of your deck.
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3
1
Illuminated Warrior
Roar: Give the Chosen One +1/+1 and move it one card closer to the top of your deck.
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2
1
Illuminated Warrior
Roar: Give the Chosen One +1/+1 and move it one card closer to the top of your deck.
2
2
2
Pilgrim of the Cause
Protected. Roar: Give the Chosen One Protected and move it one card closer to the top of your deck.
1
2
2
Pilgrim of the Cause
Protected. Roar: Give the Chosen One Protected and move it one card closer to the top of your deck.
1
2
Viking
5
Canonize
Give +1/+1 to a creature in your Void for each creature in your Void. Shuffle it into your deck as the new Chosen One. Draw a card.
1
Cudgel of Atonement
Afterlife: Heal your God for 4 Health.
2
2
1
Cudgel of Atonement
Afterlife: Heal your God for 4 Health.
2
2
1
Beyond the Grave
Trigger two random Afterlife effects from your Void.
1
Beyond the Grave
Trigger two random Afterlife effects from your Void.
5
Seraph
Frontline. Protected. Afterlife: Set the Attack of all enemy creatures to 1.
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1
5
Seraph
Frontline. Protected. Afterlife: Set the Attack of all enemy creatures to 1.
1
1
2
Forty Days
Give 2 friendly creatures "Afterlife: Return this creature to your deck." Draw a card.
2
Forty Days
Give 2 friendly creatures "Afterlife: Return this creature to your deck." Draw a card.
2
Papal Bull
All creatures with 2 or less Attack gain Protected and +2 Health.
2
Papal Bull
All creatures with 2 or less Attack gain Protected and +2 Health.
2
Ambitious Adventurer
Roar: Draw a card.
1
1
2
Ambitious Adventurer
Roar: Draw a card.
1
1
3
Jungle Shepherd
Backline. Whenever you summon a friendly creature with 2 or less attack, add a random Anim to your hand.
1
1
3
Jungle Shepherd
Backline. Whenever you summon a friendly creature with 2 or less attack, add a random Anim to your hand.
1
1
3
Battle Aurochs
Frontline.
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Battle Aurochs
Frontline.
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Friendly Mimic
Roar: Add a copy of a friendly creature to your hand.
2
1
4
Friendly Mimic
Roar: Add a copy of a friendly creature to your hand.
2
1
4
Thebian Brawler
Frontline.
2
6
Olympian
6
Wild Spellsinger
Whenever you use your God Power, add a random Rune to your hand.
5
5
6
Arrest Warrant
Summon two 2/2 Acolytes. If your opponent has a creature with 4 or more Attack, summon two more.
7
Radiant Guardian
Frontline. Roar: Set an enemy creature's Health to 2.
4
7
Aether
1
Felid Protector
Frontline.
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2
Aggro Flourish
Buff small dudes.
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Nimble Pixie
Flank. Roar: Summon a Nimble Pixie.
1
1
1
Nimble Pixie
Flank. Roar: Summon a Nimble Pixie.
1
1
Amazon
1
Cardshark
Roar: Summon a 1/1 Bodyguard with Frontline.
1
1
1
Cardshark
Roar: Summon a 1/1 Bodyguard with Frontline.
1
1
1
Expectant Chicken
Confused. Roar: Summon a Chicken Egg.
1
1
1
Expectant Chicken
Confused. Roar: Summon a Chicken Egg.
1
1
3
Field Martyr
Roar: Gain +1/+1 for each friendly creature.
1
1
3
Field Martyr
Roar: Gain +1/+1 for each friendly creature.
1
1
Amazon
3
Rebel Quartermaster
Whenever you summon a creature, give it +1/+1.
1
2
3
Rebel Quartermaster
Whenever you summon a creature, give it +1/+1.
1
2
Amazon
3
Pixielock
At the end of your turn, summon a 1/1 Nimble Pixie.
1
3
3
Pixielock
At the end of your turn, summon a 1/1 Nimble Pixie.
1
3
Amazon
3
Ares' Eruption
Put a lock on two Mana Gems for each God.
3
Ares' Eruption
Put a lock on two Mana Gems for each God.
2
Bonded Warrior
Roar: Summon a 1/1 Skeleton.
2
2
2
Bonded Warrior
Roar: Summon a 1/1 Skeleton.
2
2
Anubian
2
Viking Warmaiden
Roar: Summon a 1/1 Battlethrall.
3
1
2
Viking Warmaiden
Roar: Summon a 1/1 Battlethrall.
3
1
Viking
2
Trojan Golem
Frontline. Afterlife: Summon a 1/1 Injured Soldier with Frontline.
2
1
2
Trojan Golem
Frontline. Afterlife: Summon a 1/1 Injured Soldier with Frontline.
2
1
4
Reflection Elementalist
Roar: Summon 2 copies of this creature.
1
1
4
Reflection Elementalist
Roar: Summon 2 copies of this creature.
1
1
4
Sphinx Cat
Roar: Summon two 1/1 Broken Warriors.
3
2
4
Sphinx Cat
Roar: Summon two 1/1 Broken Warriors.
3
2
Anubian
4
Proud Conscriptor
Afterlife: Summon three 1/1 Amazon Recruits.
2
2
4
Proud Conscriptor
Afterlife: Summon three 1/1 Amazon Recruits.
2
2
Amazon
1
Raving Fan
When you use your God power, give +2 Attack to this creature.
0
3
1
Raving Fan
When you use your God power, give +2 Attack to this creature.
0
3
2
Jackal
Roar: Gain +1 Attack for each creature that died this turn.
2
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2
Jackal
Roar: Gain +1 Attack for each creature that died this turn.
2
2
Nature
A nature deck.
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Spirit Animal
Deal 3 damage to a random enemy creature. Control Amazon: Choose the target.
1
Spirit Animal
Deal 3 damage to a random enemy creature. Control Amazon: Choose the target.
2
Underbrush Boar
Confused. At the end of the turn this creature is summoned, attack a random enemy creature.
3
3
2
Underbrush Boar
Confused. At the end of the turn this creature is summoned, attack a random enemy creature.
3
3
2
Gloam Druid
All friendly creatures with Confused have +2 Attack.
1
3
2
Gloam Druid
All friendly creatures with Confused have +2 Attack.
1
3
2
Natural Selection
Target friendly creature gains an extra attack this turn and attacks a random enemy creature. Add a random Nature card to your hand.
2
Natural Selection
Target friendly creature gains an extra attack this turn and attacks a random enemy creature. Add a random Nature card to your hand.
3
Jason, Medea's Muse
Game Start: Delve 3 Legendary creatures and add them your deck.
3
3
Olympian
3
Mistress Scythia
Roar: Destroy all cards in your deck that cost 2 or less.
2
1
Amazon
3
Ares' Eruption
Put a lock on two Mana Gems for each God.
3
Ares' Eruption
Put a lock on two Mana Gems for each God.
3
Revenant Lynx
Confused. Refresh 2 Mana.
4
2
3
Revenant Lynx
Confused. Refresh 2 Mana.
4
2
3
Glass Cannon
Blitz. Roar: Summon a random Anim for your opponent.
7
1
Atlantean
4
Druidic Summons
Summon a 3/2 Confused creature and a 2/3 Confused creature.
4
Druidic Summons
Summon a 3/2 Confused creature and a 2/3 Confused creature.
5
Bucking Bronco
Blitz. Confused. If this creature attacks, all enemy creatures gain Confused until the start of your next turn.
4
2
5
Bucking Bronco
Blitz. Confused. If this creature attacks, all enemy creatures gain Confused until the start of your next turn.
4
2
6
Crush Construct
Whenever your opponent plays a card, deal 1 damage to your God.
8
8
Atlantean
6
Black Rhino
Confused. Pick one: Gain +2 Attack and Twin-Strike, or +3 Health and Frontline.
4
4
6
Black Rhino
Confused. Pick one: Gain +2 Attack and Twin-Strike, or +3 Health and Frontline.
4
4
7
Photogenesis
Add 4 random Nature cards to your hand. Refresh 6 Mana.
8
Rampaging Leviathan
Confused. Overkill damage is randomly split among enemy characters. Roar: Randomly fight all enemy creatures.
8
8
1
Expectant Chicken
Confused. Roar: Summon a Chicken Egg.
1
1
1
Expectant Chicken
Confused. Roar: Summon a Chicken Egg.
1
1
2
Carcass Vulture
Confused. Whenever a friendly creature dies, gain +1/+1.
1
1
2
Carcass Vulture
Confused. Whenever a friendly creature dies, gain +1/+1.
1
1
5
La Bolefuego
Roar: Spells cost 5 more for your opponent's next turn.
5
3
Amazon
7
Sucella
At the end of your turn, all other friendly creatures gain +2/+2 and Confused.
2
2