Decks for Gods Unchained

An overview of Gods Unchained decks. Best rated decks on top.

Black Plague
From the foulest regions of the abyss, The plague extends its reach beyond time and space, armed with hellish knights, evil wizards, an...
0
0
12
1
10
2
2
3
4
4
0
5
1
6
1
7
0
8
0
9
0
10+
1
Corrupt Ceremony
Each player moves the top 2 cards in their deck to their Void, and Draws a card.
1
Enflame Self
Deal 2 damage to your God. Next turn, creatures that attack your God gain Burn +2. Draw a card.
1
Fusing Fleshspawn
Roar: Destroy a friendly creature, and gain its Attack as Health.
4
1
1
Nimble Pixie
Flank. Roar: Summon a Nimble Pixie.
1
1
1
Nimble Pixie
Flank. Roar: Summon a Nimble Pixie.
1
1
1
Pyrrhic Incantation
Give target creature Burn +30. Deal 3 damage to your God.
1
Pyrrhic Incantation
Give target creature Burn +30. Deal 3 damage to your God.
1
Raze Imp
Burn +1. Roar: Shuffle two copies of Raze Imp into your deck and two into your Void.
2
3
1
Raze Imp
Burn +1. Roar: Shuffle two copies of Raze Imp into your deck and two into your Void.
2
3
1
Siren of the Grave
Creatures damaged by this gain Burn +1. Afterlife: Give all other creatures Sleep. Discard a card at the start of your next turn.
2
2
1
Siren of the Grave
Creatures damaged by this gain Burn +1. Afterlife: Give all other creatures Sleep. Discard a card at the start of your next turn.
2
2
1
Untold Greed
Destroy a friendly creature, draw 2 cards.
2
Dangerous Ritual
Deal 4 damage to all Gods. Draw a card.
2
Dangerous Ritual
Deal 4 damage to all Gods. Draw a card.
2
Eager Gryphon
Whenever your opponent casts a spell, gain +2 Attack.
3
2
2
Eager Gryphon
Whenever your opponent casts a spell, gain +2 Attack.
3
2
2
Felid Tracker
Flank.
5
1
2
Felid Tracker
Flank.
5
1
2
Wasteful Shax
Regen 1. At the start of your turn, before you draw, choose and discard a creature. Destroy Wasteful Shax if you cannot.
3
6
2
Wasteful Shax
Regen 1. At the start of your turn, before you draw, choose and discard a creature. Destroy Wasteful Shax if you cannot.
3
6
3
Greed Banestrider
Roar: Deal 3 damage to your God.
4
4
3
Greed Banestrider
Roar: Deal 3 damage to your God.
4
4
4
Ares Peacemaker
At the start of your turn, destroy all creatures.
0
4
4
Ares Peacemaker
At the start of your turn, destroy all creatures.
0
4
4
Crimson Oni
Roar: Deal 5 damage to your God.
6
5
4
Vile Mantis
Roar: Destroy two other random friendly creatures, and gain +3/+3 for each creature destroyed.
3
2
6
Hallowed Keeper
Roar: Gain +1 Attack for every 2 creatures in your Void.
3
6
7
Nethergram
Summon three 1/1 Implings, give them Soulless, +1 Attack and the card text from random creature from your Void.
2
Bonded Warrior
Roar: Summon a 1/1 Skeleton.
2
2
2
Bonded Warrior
Roar: Summon a 1/1 Skeleton.
2
2
The Arcane
The voice of wisdom often falls upon deaf ears. Profane be warned, this is not a deck for the feint of heart! The deck is magick heavy...
0
0
7
1
17
2
2
3
1
4
0
5
0
6
2
7
1
8
0
9
0
10+
1
Flying Carpet
Pick One: Gain Ward, or reveal a random card from your opponent's hand.
3
1
1
Flying Carpet
Pick One: Gain Ward, or reveal a random card from your opponent's hand.
3
1
1
Heka's Enchantress
Roar: Foresee 2.
1
2
1
Heka's Enchantress
Roar: Foresee 2.
1
2
1
Levitate
Remove Frontline and Backline from target creature. Draw a card.
1
Levitate
Remove Frontline and Backline from target creature. Draw a card.
1
Lost In The Depths
Obliterate your deck. Replace it with random cards. They cost 2 less.
2
Bonded Warrior
Roar: Summon a 1/1 Skeleton.
2
2
2
Dimension Door
Draw a card and reduce its Mana cost by 2 if it costs less than your total Mana Gems.
2
Dimension Door
Draw a card and reduce its Mana cost by 2 if it costs less than your total Mana Gems.
2
Eager Gryphon
Whenever your opponent casts a spell, gain +2 Attack.
3
2
2
Eager Gryphon
Whenever your opponent casts a spell, gain +2 Attack.
3
2
2
Engaged Enchanter
Whenever you cast a spell, Foresee 1.
1
4
2
Engaged Enchanter
Whenever you cast a spell, Foresee 1.
1
4
2
Equivalent Exchange
Discard two cards of your choosing. Pick One: Remove 2 Mana Locks, or Draw 2 cards.
2
Equivalent Exchange
Discard two cards of your choosing. Pick One: Remove 2 Mana Locks, or Draw 2 cards.
2
Erratic Summons
Add a random creature to your hand. It costs 2 less.
2
Magic Inks
Copy the lowest cost spell in your hand.
2
Magic Inks
Copy the lowest cost spell in your hand.
2
Recursion
Add two copies of a random spell your opponent has played to your hand.
2
Runic Familiar
Whenever you cast a spell, gain +1/+1.
1
1
2
Runic Familiar
Whenever you cast a spell, gain +1/+1.
1
1
2
Warp Engineer
Roar: Choose a card that costs less than your total Mana Gems, reduce its cost by 2.
1
3
2
Warp Engineer
Roar: Choose a card that costs less than your total Mana Gems, reduce its cost by 2.
1
3
3
Arcana-Daemon
Roar: Give a creature Spell Boost +1.
4
2
3
Arcana-Daemon
Roar: Give a creature Spell Boost +1.
4
2
4
Portal Wrangler
Roar: Add a copy of the last creature played to your hand.
2
4
7
Quicksilver Dragon
Roar: If you have 6 or more cards in hand after this enters the board, gain Blitz.
7
7
7
That Which Aches
When you play a card, summon a 3/1 Aching Disciple with "Afterlife: Shuffle this creature into your deck."
3
7
8
O Fortuna
Deal 4 damage to an enemy creature and its God. Give Protected to a friendly creature and your God. Draw 4 cards.
Pain
The War within... I dont have enough war or viking cards to complete this deck. Deck is slow but strong, it relies heavy on stat boo...
0
0
9
1
13
2
2
3
4
4
0
5
2
6
0
7
0
8
0
9
0
10+
1
Inflammable Imbecile
Burn +1.
2
4
1
Inflammable Imbecile
Burn +1.
2
4
1
Leviathan Hunter
Roar: Equip a 2/1 Barbed Hook.
2
1
1
Leviathan Hunter
Roar: Equip a 2/1 Barbed Hook.
2
1
1
Nimble Pixie
Flank. Roar: Summon a Nimble Pixie.
1
1
1
Out of Its Misery
Deal 1 damage to a friendly creature. If it dies, draw 2 cards and give any creatures drawn +2/+1.
1
Out of Its Misery
Deal 1 damage to a friendly creature. If it dies, draw 2 cards and give any creatures drawn +2/+1.
1
Valkyrie Heartsworn
Roar: Give a friendly Viking +1 Health.
3
1
1
Valkyrie Heartsworn
Roar: Give a friendly Viking +1 Health.
3
1
2
Blood Rage
Give a damaged friendly creature +4/+2.
2
Blood Rage
Give a damaged friendly creature +4/+2.
2
Eager Gryphon
Whenever your opponent casts a spell, gain +2 Attack.
3
2
2
Eager Gryphon
Whenever your opponent casts a spell, gain +2 Attack.
3
2
2
Felid Tracker
Flank.
5
1
2
Felid Tracker
Flank.
5
1
2
Foolhardy Berserker
Whenever this creature deals damage, give a random other friendly Viking +2/+0.
3
2
2
Odin's Whiteraven
Roar: Delve a Viking.
1
1
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
2
6
2
Reinforcements
Draw 2 creatures from your deck that have a Mana cost of 2 or less.
2
Reinforcements
Draw 2 creatures from your deck that have a Mana cost of 2 or less.
2
Take Them All On
Target friendly creature attacks all enemy creatures on board, in random order.
2
Unruly Shredder
Every time this creature takes damage, draw a card, and discard a random card.
1
4
3
Deathsworn Raider
Roar: Give +2/+1 to a friendly Viking.
3
2
3
Deathsworn Raider
Roar: Give +2/+1 to a friendly Viking.
3
2
4
Bearstrider
While damaged, this creature has +3 Attack.
2
5
4
Bearstrider
While damaged, this creature has +3 Attack.
2
5
4
Dead Man's Flail
GodBlitz. Deal 1 damage to your God at the end of each turn. Afterlife: Deal 1 damage to all creatures.
3
2
4
Dead Man's Flail
GodBlitz. Deal 1 damage to your God at the end of each turn. Afterlife: Deal 1 damage to all creatures.
3
2
6
Blade Trial Valkyrie
Roar: Deal 1 damage to all creatures. Add an Enchanted Weapon to your hand.
4
3
6
Spiral Golem
At the start of your turn, attack a random enemy creature.
7
10
Gaia
Mother earth, also known as Nature, relies on searching the deck to add nature cards to your hand, eventually being able to draw forth ...
0
0
12
1
11
2
2
3
2
4
0
5
1
6
1
7
1
8
0
9
0
10+
1
Cyrene's Blessing
Give all friendly creatures Regen +2.
1
Cyrene's Blessing
Give all friendly creatures Regen +2.
1
Grass Roots
Obliterate two random cards from your Void. Add two random Nature cards to your hand.
1
Inflammable Imbecile
Burn +1.
2
4
1
Inflammable Imbecile
Burn +1.
2
4
1
Leviathan Hunter
Roar: Equip a 2/1 Barbed Hook.
2
1
1
Leviathan Hunter
Roar: Equip a 2/1 Barbed Hook.
2
1
1
Mark of the Warden
Target creature gains "Gain +1/+0 or +0/+1 at the end of each turn. Afterlife: Add a random Nature card to your hand."
1
Mark of the Warden
Target creature gains "Gain +1/+0 or +0/+1 at the end of each turn. Afterlife: Add a random Nature card to your hand."
1
Nimble Pixie
Flank. Roar: Summon a Nimble Pixie.
1
1
1
Nimble Pixie
Flank. Roar: Summon a Nimble Pixie.
1
1
1
Simple Satyr
At the end of your turn, heal your God for 2 Health.
1
2
2
Jungle Scout
Roar: Delve a Nature card.
1
2
2
Jungle Scout
Roar: Delve a Nature card.
1
2
2
Natural Selection
Target friendly creature gains an extra attack this turn and attacks a random enemy creature. Add a random Nature card to your hand.
2
Natural Selection
Target friendly creature gains an extra attack this turn and attacks a random enemy creature. Add a random Nature card to your hand.
2
Rolling Watcher
At the start of each turn, gain +1/+0.
0
3
2
Rolling Watcher
At the start of each turn, gain +1/+0.
0
3
2
Swelling Boon
Target friendly creature gains +2/+1 or +1/+2 at the end of your turn.
2
Swelling Boon
Target friendly creature gains +2/+1 or +1/+2 at the end of your turn.
2
Underbrush Boar
Confused. At the end of the turn this creature is summoned, attack a random enemy creature.
3
3
2
Uproot
Destroy a random enemy creature. Summon a 2/2 Walking Tree for your opponent.
2
Uproot
Destroy a random enemy creature. Summon a 2/2 Walking Tree for your opponent.
3
Vine Armour
Whenever your God is attacked, deal 2 damage to the attacker and remove 1 Durability.
1
6
3
Vine Armour
Whenever your God is attacked, deal 2 damage to the attacker and remove 1 Durability.
1
6
4
Ferocious Rougarou
Regen 2. Has +1/+1 for each other friendly creature.
2
3
4
Ferocious Rougarou
Regen 2. Has +1/+1 for each other friendly creature.
2
3
6
Black Rhino
Confused. Pick one: Gain +2 Attack and Twin-Strike, or +3 Health and Frontline.
4
4
7
Avatar of Nature
At the end of each turn, summon a 1/1 Walking Plant.
4
6
8
Rampaging Leviathan
Confused. Overkill damage is randomly split among enemy characters. Roar: Randomly fight all enemy creatures.
8
8
Divinity
Blindined by the light... Deck is slow and defensive as it relies on replenishment and other warding effects to keep the weaker effect ...
0
0
11
1
13
2
0
3
2
4
2
5
1
6
1
7
0
8
0
9
0
10+
1
Cudgel of Atonement
Afterlife: Heal your God for 4 Health.
2
2
1
Cudgel of Atonement
Afterlife: Heal your God for 4 Health.
2
2
1
Leviathan Hunter
Roar: Equip a 2/1 Barbed Hook.
2
1
1
Leviathan Hunter
Roar: Equip a 2/1 Barbed Hook.
2
1
1
Nimble Pixie
Flank. Roar: Summon a Nimble Pixie.
1
1
1
Reformation
Set a creature's Attack to 2 and give it +2 Health.
1
Reformation
Set a creature's Attack to 2 and give it +2 Health.
1
Sanctify
Give Ward to all creatures with 2 or less attack. Draw a card.
1
Sanctify
Give Ward to all creatures with 2 or less attack. Draw a card.
1
Sit Down!
Set a creature's attack to 0 until the start of your next turn.
1
Sit Down!
Set a creature's attack to 0 until the start of your next turn.
2
Anoint
Double the Health of a friendly creature.
2
Anoint
Double the Health of a friendly creature.
2
Eager Gryphon
Whenever your opponent casts a spell, gain +2 Attack.
3
2
2
Eager Gryphon
Whenever your opponent casts a spell, gain +2 Attack.
3
2
2
Felid Tracker
Flank.
5
1
2
Felid Tracker
Flank.
5
1
2
High Thaumaturge
Whenever a creature is healed, draw a card.
1
2
2
High Thaumaturge
Whenever a creature is healed, draw a card.
1
2
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
2
6
2
Rolling Watcher
At the start of each turn, gain +1/+0.
0
3
2
Rolling Watcher
At the start of each turn, gain +1/+0.
0
3
2
Unruly Shredder
Every time this creature takes damage, draw a card, and discard a random card.
1
4
2
Venerable Gryphon
Protected. Cannot attack.
3
4
4
Gentle Monk
Roar: Set an enemy creature's Attack to 1.
1
3
4
Gentle Monk
Roar: Set an enemy creature's Attack to 1.
1
3
5
Spellwrought Angel
Whenever you target this creature with a spell, gain +1/+1.
4
5
5
Spellwrought Angel
Whenever you target this creature with a spell, gain +1/+1.
4
5
6
Spiral Golem
At the start of your turn, attack a random enemy creature.
7
10
7
Radiant Guardian
Frontline. Roar: Set an enemy creature's Health to 2.
4
6