Decks for Gods Unchained

An overview of Gods Unchained decks. Best rated decks on top.

Shard
0
0
16
1
12
2
0
3
1
4
0
5
0
6
0
7
0
8
0
9
0
10+
1
Dimension Door
Draw a card and reduce its Mana cost by 1 if it costs less than your total Mana Gems.
1
Dimension Door
Draw a card and reduce its Mana cost by 1 if it costs less than your total Mana Gems.
1
Erupt
Foresee 1 and draw a card.
1
Erupt
Foresee 1 and draw a card.
1
Heka's Enchantress
Roar: Foresee 2.
1
2
1
Heka's Enchantress
Roar: Foresee 2.
1
2
Anubian
1
Lost In The Depths
Obliterate your deck. Replace it with random cards. They cost 2 less.
1
Spellsight Seer
Roar: Foresee 1.
2
2
1
Spellsight Seer
Roar: Foresee 1.
2
2
2
Clone
Copy the lowest cost creature in your hand.
2
Clone
Copy the lowest cost creature in your hand.
2
Read The Leaves
Foresee 2, and draw a card.
2
Read The Leaves
Foresee 2, and draw a card.
2
Warp Engineer
Roar: Choose a card that costs no more than your total Mana Gems. Reduce its cost by 2.
1
3
2
Warp Engineer
Roar: Choose a card that costs no more than your total Mana Gems. Reduce its cost by 2.
1
3
4
Soothsayer
Roar: Foresee 3. Draw a card.
1
1
1
Athenian Archer
Roar: Deal 1 damage to an enemy creature.
1
2
1
Athenian Archer
Roar: Deal 1 damage to an enemy creature.
1
2
Olympian
1
Deuteria, Manashard Mage
Roar: Add a 1 Mana 4/4 Young Manaborn to your deck.
2
2
Nether
1
Raving Fan
When you use your God power, give +2 Attack to this creature.
0
3
1
Raving Fan
When you use your God power, give +2 Attack to this creature.
0
3
1
Swashbuckler
Twin-Strike. Roar: Deal 1 damager.
1
1
1
Swashbuckler
Twin-Strike. Roar: Deal 1 damager.
1
1
2
Dart Maniac
Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.
1
1
2
Dart Maniac
Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.
1
1
2
Sentient Amphora
Frontline. Cannot attack. Afterlife: Draw a card.
0
2
2
Sentient Amphora
Frontline. Cannot attack. Afterlife: Draw a card.
0
2
2
Wicked Fae
Roar: Deal 1 damage to a creature, summon a 1/1 Impling.
1
1
2
Wicked Fae
Roar: Deal 1 damage to a creature, summon a 1/1 Impling.
1
1
Nether
Unnamed
0
0
7
1
8
2
1
3
1
4
3
5
6
6
3
7
1
8
0
9
0
10+
7
Sobek
Whenever you play a Nature card, refresh 2 Mana Gems. Afterlife: Summon a Shrine of Sobek.
4
5
Anubian
6
Merlin
Spells that cost less Mana than your total Mana Gems cost 2 less.
4
6
6
Merlin
Spells that cost less Mana than your total Mana Gems cost 2 less.
4
6
5
nilmaw
Whenever this creature takes damage, deal 2 damage to your God.
7
5
Nether
6
Deathdealt Netherine
Roar: Destroy a creature with 3 or less health.
5
3
1
Scales of Justice
Select 2 creatures and evenly distribute their Attack. They cannot attack Gods this turn.
5
Ambush!
Move a random enemy creature to the top of your opponent's deck.
6
Penitent Spear
GodBlitz. Whenever you attack, give +2 Attack to a random friendly creature.
4
2
2
Jackal
Roar: Gain +1 Attack for each creature that died this turn.
2
2
6
Blade Trial Valkyrie
Roar: Deal 1 damage to all other creatures. Add an Enchanted Weapon to your hand.
4
3
Viking
2
Sacred Lore
Deal 3 damage to your God and add 3 random Runes to your hand.
3
Greed Banestrider
Roar: Deal 3 damage to your God.
4
4
Nether
1
Shadow Scryer
At the end of each player's turn, look at the top card of that player's deck.
1
2
2
Uproot
Destroy a random enemy creature. Summon a 2/2 Walking Tree for your opponent.
4
Bearstrider
While damaged, this creature has +3 Attack.
2
5
Viking
2
Me Two Three
Shuffle 3 copies of a creature into your opponent's deck.
2
Heads or Tails
A random player shuffles their entire hand into their deck and draws that many cards.
1
Reformation
Set a creatures Attack to 1 and give it +1 Health.
1
Sentinel Princess
Control Atlantean: Gain +1 Attack.
2
2
1
Heka's Enchantress
Roar: Foresee 2.
1
2
Anubian
7
Blind Cyclops
At the end of your turn, deal 1 damage to all other creatures.
7
6
1
Out of Its Misery
Deal 1 damage to a friendly creature. If it dies, draw 2 cards and give any creatures drawn +2/+1.
7
Radiant Guardian
Frontline. Roar: Set an enemy creature's Health to 2.
4
7
Aether
2
Swelling Boon
Give a friendly creature "Gain +2/+1 or +1/+2 at the end of your turn."
1
Spellbound
Give Sleep to two creatures.
6
Osiris, the Eternal
Afterlife: Shuffle this creature into your deck. It keeps all buffs.
4
7
Anubian
5
Seraph
Frontline. Protected. Afterlife: Set the Attack of all enemy creatures to 1.
1
1
2
Clone
Copy the lowest cost creature in your hand.
2
Three's a Crowd
Add a 5/5 Golem to your hand with a secret effect.
8
Dire Demilich
Leech. All friendly creatures have Deadly.
6
6
War trainer
0
0
16
1
6
2
5
3
0
4
2
5
0
6
0
7
0
8
0
9
0
10+
1
Bladecaster
Whenever this creature attacks a creature, gain +1/+1.
2
2
1
Bladecaster
Whenever this creature attacks a creature, gain +1/+1.
2
2
1
Tartessian Improviser
Roar: Give a random creature in your hand +2/+1.
2
1
1
Tartessian Improviser
Roar: Give a random creature in your hand +2/+1.
2
1
2
Respected Jarl
Roar: Give a friendly damaged creature Twin-Strike and +1 Attack.
2
1
2
Respected Jarl
Roar: Give a friendly damaged creature Twin-Strike and +1 Attack.
2
1
Viking
2
Reinforcements
Draw 2 creatures from your deck that have a Mana cost of 2 or less.
2
Reinforcements
Draw 2 creatures from your deck that have a Mana cost of 2 or less.
3
Prodigious Armourer
Backline. At the end of your turn, give +2 Health to a random friendly creature.
1
3
3
Prodigious Armourer
Backline. At the end of your turn, give +2 Health to a random friendly creature.
1
3
1
Raving Fan
When you use your God power, give +2 Attack to this creature.
0
3
1
Raving Fan
When you use your God power, give +2 Attack to this creature.
0
3
1
Swashbuckler
Twin-Strike. Roar: Deal 1 damager.
1
1
1
Swashbuckler
Twin-Strike. Roar: Deal 1 damager.
1
1
1
Tough Townsfolk
Frontline.
1
3
1
Tough Townsfolk
Frontline.
1
3
1
Trial Spirit
Roar: Give a friendly creature +2 Health.
2
1
1
Trial Spirit
Roar: Give a friendly creature +2 Health.
2
1
Aether
1
Rampart
Frontline. Cannot attack.
0
7
1
Rampart
Frontline. Cannot attack.
0
7
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
2
6
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their Void.
2
6
Anubian
3
Mire Bloodworm
Frontline. Give +1 Burn to creatures damaged by this creature.
1
5
3
Magic Missile Launcher
GodBlitz. Afterlife: Deal 2 damage to two random enemy creatures.
2
1
3
Magic Missile Launcher
GodBlitz. Afterlife: Deal 2 damage to two random enemy creatures.
2
1
5
Orcish Elite
Blitz. Twin-Strike.
2
6
5
Orcish Elite
Blitz. Twin-Strike.
2
6
1
Deadly Arsenal
Give a creature +2/+2.
1
Deadly Arsenal
Give a creature +2/+2.
Unnamed
0
0
8
1
11
2
2
3
3
4
2
5
2
6
1
7
1
8
0
9
0
10+
2
Runed Asp
Deadly. Pick One: Gain "Afterlife: Both Gods unlock two Mana Locks" or "Afterlife: Both Gods draw a card".
1
1
2
Runed Asp
Deadly. Pick One: Gain "Afterlife: Both Gods unlock two Mana Locks" or "Afterlife: Both Gods draw a card".
1
1
5
Canopic Hoarder
Roar: Select two Afterlife effects from your Void and trigger them.
1
1
Anubian
5
Sand Scorpion
Deadly. Roar: Select a creature from your Void and trigger it's Afterlife.
1
1
2
Wind-Up Roller
Roar: You and your opponent draw a card.
3
2
2
Wind-Up Roller
Roar: You and your opponent draw a card.
3
2
Atlantean
2
Rockdrake Egg
Burn +2. Cannot attack. Afterlife: If you have 6 or more cards in hand summon a 6/5 Rockdrake.
0
6
2
Rockdrake Egg
Burn +2. Cannot attack. Afterlife: If you have 6 or more cards in hand summon a 6/5 Rockdrake.
0
6
2
Sacred Lore
Deal 3 damage to your God and add 3 random Runes to your hand.
2
Sacred Lore
Deal 3 damage to your God and add 3 random Runes to your hand.
2
Scarab Swarm
Whenever a creature dies, Heal your God for 2 Health.
1
2
2
Duergar Priest
Roar: Heal 4 Health to your God.
2
2
2
Duergar Priest
Roar: Heal 4 Health to your God.
2
2
1
Harvest Arachne
Deadly.
1
1
4
Half Life
Summon a creature with Mana cost of 3 or less from your Void. It has Blitz, Soulless, and Burn +12.
4
Half Life
Summon a creature with Mana cost of 3 or less from your Void. It has Blitz, Soulless, and Burn +12.
3
Fickle Cambion
Whenever your God gains Health, this creature gains +1 Health. Whenever your God loses Health, this creatures gains +1 Attack.
3
3
3
Fickle Cambion
Whenever your God gains Health, this creature gains +1 Health. Whenever your God loses Health, this creatures gains +1 Attack.
3
3
Nether
4
The Old Ritual
Transform a friendly creature into a 6/6 Netherspawn.
8
End Times
Destroy all creatures. Summon a 9/9 Demonic Skull with -1/-1 for each enemy creature destroyed and +1/+1 for each friendly.
6
Reap
Destroy a creature. Heal your God for 4 Health.
6
Reap
Destroy a creature. Heal your God for 4 Health.
1
Leviathan Hunter
Roar: Equip a 2/1 Barbed Hook.
2
1
Viking
1
Expectant Chicken
Confused. Roar: Summon a Chicken Egg.
1
1
1
Rampart
Frontline. Cannot attack.
0
7
1
Rampart
Frontline. Cannot attack.
0
7
1
Unnatural Binding
Give a creature: "Burn +2. Whenever this creature attacks, deal 2 damage to its God."
7
Porphyrion, Dread Cyclops
Ward. Your opponent's spells and abilities cost 2 more to use.
7
7
1
Deuteria, Manashard Mage
Roar: Add a 1 Mana 4/4 Young Manaborn to your deck.
2
2
Nether
1
Cardshark
Roar: Summon a 1/1 Bodyguard with Frontline.
1
1
Clonetor
0
0
17
1
8
2
0
3
0
4
0
5
0
6
0
7
3
8
2
9
0
10+
1
Heka's Enchantress
Roar: Foresee 2.
1
2
1
Heka's Enchantress
Roar: Foresee 2.
1
2
Anubian
1
Erupt
Foresee 1 and draw a card.
1
Erupt
Foresee 1 and draw a card.
1
Dimension Door
Draw a card and reduce its Mana cost by 1 if it costs less than your total Mana Gems.
1
Dimension Door
Draw a card and reduce its Mana cost by 1 if it costs less than your total Mana Gems.
1
Lost In The Depths
Obliterate your deck. Replace it with random cards. They cost 2 less.
1
Levitate
Remove Frontline and Backline from a creature. Draw a card.
1
Levitate
Remove Frontline and Backline from a creature. Draw a card.
2
Magic Inks
Copy the lowest cost spell in your hand.
2
Magic Inks
Copy the lowest cost spell in your hand.
1
Spellsight Seer
Roar: Foresee 1.
2
2
1
Spellsight Seer
Roar: Foresee 1.
2
2
1
Athenian Archer
Roar: Deal 1 damage to an enemy creature.
1
2
1
Athenian Archer
Roar: Deal 1 damage to an enemy creature.
1
2
Olympian
1
Cardshark
Roar: Summon a 1/1 Bodyguard with Frontline.
1
1
1
Cardshark
Roar: Summon a 1/1 Bodyguard with Frontline.
1
1
1
Swashbuckler
Twin-Strike. Roar: Deal 1 damager.
1
1
1
Swashbuckler
Twin-Strike. Roar: Deal 1 damager.
1
1
2
Clone
Copy the lowest cost creature in your hand.
2
Clone
Copy the lowest cost creature in your hand.
2
Equivalent Exchange
Discard two cards of your choosing. Pick One: Remove 2 Mana Locks, or draw 2 cards.
2
Equivalent Exchange
Discard two cards of your choosing. Pick One: Remove 2 Mana Locks, or draw 2 cards.
9
Avatar of Magic
Protected. Ward. Spell Boost +1. Whenever you cast a spell, add a copy of Beam to your hand that costs 1 Mana.
5
9
2
Read The Leaves
Foresee 2, and draw a card.
2
Read The Leaves
Foresee 2, and draw a card.
9
Tyet, Heir To The Sky
Frontline. Ward. Flank. Twin-Strike. Gain Ward whenever a spell is played. Roar: Gain +2/+3 for each card in your hand.
6
9
Anubian
8
Circe, Vengeful Sorceress
Roar: Deal 4 damage to all enemy characters, Foresee 4.
2
4
Olympian
8
O Fortuna
Deal 4 damage to an enemy creature and its God. Give Protected to a friendly creature and your God. Draw 4 cards.
8
O Fortuna
Deal 4 damage to an enemy creature and its God. Give Protected to a friendly creature and your God. Draw 4 cards.