Decks for Gods Unchained

Explore all the winning and latest decks. Start building decks for Gods Unchained.

deception Deck
deception Deck
First seen about 23 hours ago
0
0
4
1
9
2
8
3
4
4
3
5
0
6
2
7
0
8
0
9
0
10+
67.75%
Won 29 / 36 matches
Defeated 11 different players
Played by 1 player
Played last about 2 hours ago
core
genesis
3
Viking Bloodguard
Afterlife: Summon two 1/1 Battlethrall's.
2
2
3
Viking Bloodguard
Afterlife: Summon two 1/1 Battlethrall's.
2
2
3
Bronze Servant
Roar: Remove 2 durability from your opponent's relic.
2
4
3
Bronze Servant
Roar: Remove 2 durability from your opponent's relic.
2
4
2
Umber Arrow
Gain control of an enemy creature with 2 or less strength until the end of turn. Give it godblitz.
2
Umber Arrow
Gain control of an enemy creature with 2 or less strength until the end of turn. Give it godblitz.
4
Uncanny Rogue
Roar: Give a friendly creature deadly.
3
2
4
Uncanny Rogue
Roar: Give a friendly creature deadly.
3
2
5
Cutthroat Insight
Look at your opponents hand and move a card into your hand.
5
Cutthroat Insight
Look at your opponents hand and move a card into your hand.
7
Double Dealer

Roar: Draw 2. Your opponent shuffles 2 random cards from their hand into their deck.

2
1
7
Double Dealer

Roar: Draw 2. Your opponent shuffles 2 random cards from their hand into their deck.

2
1
1
Tomb Torchbearer
Protected.
1
2
1
Tomb Torchbearer
Protected.
1
2
1
Switch Duelist
At the end of each player's turn, Switch Duelist swaps its strength and health.
4
1
1
Switch Duelist
At the end of each player's turn, Switch Duelist swaps its strength and health.
4
1
3
Vault Vagabond
Hidden. Flank. Whenever Vault Vagabond attacks a god, copy the top card of your opponent's deck and add it to your hand.
1
3
3
Vault Vagabond
Hidden. Flank. Whenever Vault Vagabond attacks a god, copy the top card of your opponent's deck and add it to your hand.
1
3
2
Hunting Trap

Deal damage to a creature equal to that creature's strength.

2
Hunting Trap

Deal damage to a creature equal to that creature's strength.

2
Skeleton Heavy
2
4
2
Skeleton Heavy
2
4
5
Slip Blade
Godblitz. Deadly. Flank.
1
2
3
Shady Merchant
Hidden for 1 turn. At the start of your turn, add a random enchanted weapon to your hand.
1
3
3
Shady Merchant
Hidden for 1 turn. At the start of your turn, add a random enchanted weapon to your hand.
1
3
2
Mugging
Summon three 1/1 Rogue Skulkers, they attack target enemy creature.
2
Mugging
Summon three 1/1 Rogue Skulkers, they attack target enemy creature.
4
Shade Walker

Hidden. At the end of your turn, Shade Walker gets strength +1.

4
3
2
Wicked Fae
Roar: Deal 1 damage to a creature, summon a 1/1 Impling.
1
1
4
Traveling Bard
Roar: Give a friendly creature +2/+2.
3
2
magic Deck
magic Deck
First seen 2 days ago
0
0
2
1
10
2
3
3
2
4
4
5
4
6
2
7
2
8
1
9
0
10+
66.67%
Won 16 / 18 matches
Defeated 8 different players
Played by 1 player
Played last 2 days ago
core
genesis
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their void.
2
6
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their void.
2
6
2
Wicked Fae
Roar: Deal 1 damage to a creature, summon a 1/1 Impling.
1
1
2
Wicked Fae
Roar: Deal 1 damage to a creature, summon a 1/1 Impling.
1
1
8
Frey, Archmage of Selene
Roar: Foresee 6. Draw 2 cards. Set their cost to 1.
4
7
3
Mana Toad
Afterlife: Unlock a mana lock.
3
1
3
Mana Toad
Afterlife: Unlock a mana lock.
3
1
1
Shadow Scryer
Protected. Ward. At the start of your turn, foresee 1.
1
1
1
Shadow Scryer
Protected. Ward. At the start of your turn, foresee 1.
1
1
2
Sip of Elixir
Give a friendly creature "Afterlife: Unlock a mana lock and draw a card."
2
Sip of Elixir
Give a friendly creature "Afterlife: Unlock a mana lock and draw a card."
5
Annoying Combatant
Frontline.
4
6
5
Annoying Combatant
Frontline.
4
6
6
Minotaur Phalanx
Frontline.
4
8
6
Minotaur Phalanx
Frontline.
4
8
4
Wyrmbreath
Deal 5 damage.
4
Wyrmbreath
Deal 5 damage.
3
Guardian of the Gates
Roar: Unlock a mana lock. Give ward to your god.
1
1
7
Cyclops Defender
Frontline.
6
10
7
Cyclops Defender
Frontline.
6
10
8
Helian Elite
Protected. Frontline.
10
12
5
Ratify
Transform a creature into a 1/1 Rat.
5
Ratify
Transform a creature into a 1/1 Rat.
9
Tyet, Heir To The Sky
Flank. Frontline. Twin strike. Ward. Gain ward whenever a spell is played. Roar: Gain +2/+3 for each card in your hand.
6
9
2
Tracking Bolt
Pick one: Deal 1 damage to all enemy creatures, or deal 3 damage to a creature.
2
Tracking Bolt
Pick one: Deal 1 damage to all enemy creatures, or deal 3 damage to a creature.
2
Starshard Bolt

Deal 4 damage to an enemy creature.

2
Starshard Bolt

Deal 4 damage to an enemy creature.

6
Astric Implosion

Deal 6 damage to a creature and 3 damage to all other creatures.

6
Astric Implosion

Deal 6 damage to a creature and 3 damage to all other creatures.

nature Deck
nature Deck
First seen 8 days ago
0
0
6
1
6
2
4
3
4
4
3
5
4
6
3
7
0
8
0
9
0
10+
66.67%
Won 16 / 18 matches
Defeated 5 different players
Played by 1 player
Played last 8 days ago
core
5
Tainted Treant
Regen 1. At the end of your turn, add a random Nature card to your hand.
2
4
7
Oliphaunt Mount
Roar: Give all other friendly creatures +2/+1 or +1/+2 at random.
6
6
1
Pack Stalk
Refresh 5 mana gems.
1
Tough Townsfolk
Frontline.
1
3
6
Frost Giant Deadshot
Roar: Deal 3 damage to an enemy creature.
4
5
2
Felid Janissary
Roar: Give +1/+1 to a friendly creature.
2
1
6
Minotaur Phalanx
Frontline.
4
8
4
Veteran Archer
Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.
2
3
7
Veteran Cataphract
Roar: Give a friendly creature +3/+3.
6
6
2
Aging Veteran
Roar: Give a friendly creature health +2.
2
2
3
Dwarf Atlant
Roar: Deal 1 damage to an enemy creature.
1
5
5
Feral Shapeshifter
Hidden for 1 turn. Roar: Deal 2 damage to an enemy creature.
3
4
6
Mammon's Stalwart
Frontline. Roar: Summon a 2/2 Netherling.
3
6
2
Pyrrhic Hatchling
Creatures damaged by this get burn +1.
2
3
1
Arkmonian Anteater
1
4
2
Shield Maiden
Frontline.
2
3
1
Tribal Orc
Roar: If you control two other creatures, gain strength +1
2
2
6
Stormstress
Roar: Deal 1 damage to all enemy creatures.
4
5
3
Battle Aurochs
Frontline.
3
3
4
Town Guardian
Roar: Give a friendly creature +1/+1.
3
4
3
Viking Bloodguard
Afterlife: Summon two 1/1 Battlethrall's.
2
2
2
Ranger Firstbow
Roar: Deal 1 damage to an enemy creature.
2
2
5
Hardened Channeler
Afterlife: Deal 1 damage to all enemy creatures.
4
3
1
Trial Spirit
Roar: Give a friendly creature +1 health.
1
3
4
Singsong Satyr
Roar: Give all other friendly creatures +1 strength.
2
5
1
Tomb Torchbearer
Protected.
1
2
4
Carthaginian Marine
Roar: Deal 2 damage to an enemy creature.
3
3
7
Tomb Blademaster
Frontline. Afterlife: Summon two 3/2s Ancient Executioners with frontline.
3
4
3
Beastfury Shaman
Roar: Summon a 1/1 Spirit Beast.
2
3
2
Black Jaguar
Confused. Regen 1.
3
3