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Obliterate your void. If you obliterated 6 or more cards, add a random Nature card to your hand and reduce its cost by 2. Otherwise, add two random Nature cards instead.
Overkill damage is split randomly among the target's friendly characters. Roar: Deal 3 damage to all other creatures.
At the end of your turn, summon a 1/1 Walking Plant.
Flank. Frontline. Twin strike. Ward. Gain ward at the end of each turn. Roar: Gain +2/+1 for each card in your hand.