Discover synergies and card combinations.
Roar: A random enemy creature becomes confused and goes to sleep.
At the end of your turn, deal 1 damage to a random enemy character.
Roar: Give a friendly creature deadly.
While damaged, Bearstrider has +3 strength.
Roar: Give a friendly Amazon protected.
Deal 4 damage to each god.
Draw a card.
Set a creature's strength to 0.
At the start of your next turn, set it to its base value.
Roar: Set an enemy creature's strength to 1.
Shuffle three copies of a creature into your opponent's deck.
Summon a 3/2 confused creature and a 2/3 confused creature.
Frontline. Regen 1.
Deal 8 damage to a random enemy creature.
Summon a 2/2 Walking Tree for your opponent.
Pick one –
· Deal 4 damage to a creature, or
· Deal 4 damage to your opponent and look at the top 4 cards of their deck.
Spell boost +2.
Roar: Remove 3 durability from your opponent's relic.
At the end of your turn, add a random Aether from your void to your hand.
Roar: Shuffle two random Nethers into your deck.
At the end of your turn, deal 1 damage to each other creature.
Add two mana locks to both players mana gems.
Draw a card.
Give two friendly creatures "Afterlife: Shuffle this creature into your deck."
Roar: Obliterate a card in your hand.
Afterlife: Draw a card.
Roar: This creature gets +1 strength for every two creatures in your void.
Each player moves the top two cards in their deck to their void, and draws a card.
Add one of each rune to your hand.
Roar: Confuse an enemy creature.
Give target creature burn +14.
Deal 3 damage to your god.
Roar: Deal 5 damage to your god.
Roar: Summon a 1/1 Skeleton.
Roar: Summon two 1/1 Broken Warriors.
Roar: Delve a Nature creature, and put it into your hand.
Roar: Trigger the afterlife of a friendly Anubian.
Add two copies of a random spell from your opponents void to your hand.
Target two creatures.
They go to sleep.
Draw a card and reduce its mana cost by 1 if it costs less than your unlocked mana gems.
Afterlife: Summon another random creature with afterlife from your void.
Spell boost +1.
Roar: Draw a card.
Roar: Reduce the cost of all cards in your hand that did not start in your deck by 1.
Give a creature: "At the end of your turn, gain +5, split randomly across strength and health."
Afterlife: Summon a random legendary creature.
Ability: Set a creature's health to 2.
Roar: Pick one –
· This creature gets +2/+2, or
· Another random friendly Amazon gets +4/+3.
Roar: Unlock a mana lock.
Whenever you summon a creature with 2 strength, give it protected.
Deal 4 damage to target enemy creature and its god.
Give protected and ward to your god.
Draw four cards.
Roar: Pick one –
· This creature gains ward, or
· Foresee 1.
After this creature attacks a creature, deal 2 damage to a random enemy creature.
Create a base copy of the lowest cost spell in your hand.
Give target friendly creature and your relic deadly until the end of the turn.
Roar: Heal each other friendly creature for 4.
Roar: This creature swaps health with another creature.
Roar: Equip a random enchanted weapon if you have 3 Olympians in your void.
This creature gets +1 strength for each point of damage your god takes.
Afterlife: Deal 6 damage to a random enemy creature.
After this takes damage, it gets +5 strength.
Roar: Shuffle a random box into your deck.
Whenever a creature dies, deal 2 damage to both gods.
When your god takes damage, heal your god for 2.
When your god is healed, this creature gets +1 strength.
Roar: Equip Orax, Shield of Pain. Change your god power to Ruin.
At the end of your turn, another friendly creature with the highest health becomes protected.
Roar: Pick one. This creature gets –
· +1/+4 and Olympian, or
· blitz, protected, and Amazon.
Roar: Summon two Bladeflys.
When a friendly creature is summoned, this creature gets +1/+1.
When a friendly creature dies, this creature takes 1 damage.
Refresh five mana gems.