Spells in Gods Unchained.
Deal 1 damage to all damaged creatures. At the end of the turn, draw a card.
Return two target creatures to their controller's hands, summon a 4/3 golem.
Obliterate your void. If you obliterated 6 or more cards, add a random Nature card to your hand and reduce its cost by 2. Otherwise, add two random Nature cards instead.
Target a creature. Obliterate cards in your deck with the same cost as that creature, and draw a card.
Return a random 1 mana creature from your void to your hand. Repeat this for each other mana cost up to 9.
Destroy all creatures with mana cost 3 or less.
Deal 2 damage to all creatures. If you have a relic equipped, remove 1 durability and destroy all creatures instead.
Deal 2 damage to a creature. If you have a relic, remove 1 durability and deal 12 damage instead.
Give all friendly Amazons +3/+3 and twin strike.
Obliterate 4 random cards in your void. Add 4 random nature cards to your hand. If your void is empty, heal your god for 6.
Destroy a random creature with the highest strength.
Destroy all creatures with 3 or more strength.
Sleep a creature, if it’s already asleep, destroy it.
Deal damage to all enemy creatures where the damage is equal to the number of creatures on the board.
Transform a creature into a 3/3 Netherbeast.
Destroy all creatures. Deal 5 damage to your god.
Deal 6 damage to a creature and 3 damage to all other creatures.
Deal 4 damage to an enemy creature.
Deal 10 damage to an enemy creature. Then your opponent summons a random creature from their void at the end of the turn.
Sleep a creature, and give it burn +3.
Summon Acolytes until you have as many creatures as your opponent, then give the Acolytes frontline.
Deal damage to a creature equal to that creature's strength.