Roar: For every three Nethers in your deck, this creature gains +1 health and deals 1 damage to both gods.
Whenever a creature dies, deal 2 damage to both gods. When your god takes damage heal your god for 2. When your god is healed give The Harvester strength +1.
Blitz. Roar: All other friendly creatures gain leech until end of turn.
Frontline. Pick one: Deal 6 damage to your god, or obliterate a card in your hand.