Roar: For every three Nethers in your deck, this creature gets +1 health and deals 1 damage to both gods.
Roar: Destroy a friendly creature. This creature gains health equal to that creature's strength.
Burn 1. Roar: Summon a random creature that costs 3 mana or less from your void.
Creatures damaged by this creature get burn +1. Roar: Obliterate a card in your hand.
Roar: Shuffle two random Nethers into your deck.
Whenever your opponent plays a spell, draw two cards.
Whenever a creature dies, deal 2 damage to both gods. When your god takes damage, heal your god for 2. When your god is healed, this creature gets +1 strength.
Blitz. Roar: Other friendly creatures gain leech until end of turn.
Frontline. Roar: Pick one – · Deal 6 damage to your god, or · Obliterate a card in your hand.
Roar: Add 1 rune to your hand for every 3 Nethers in your deck.
After you play a card, summon a 3/1 Aching Disciple with "Roar: Draw a card. Afterlife: Shuffle this creature into your deck."
At the end of your turn, obliterate a random card in your hand then add a random rune to your hand.
Frontline. Roar: Give an enemy creature frontline.
Whenever this creature takes damage, deal 2 damage to your god.
Whenever this creature survives damage, summon a 1/1 Impling.
Roar: Pull the highest-cost Nether from your deck to your hand. (Ties decided randomly.)
At the end of the turn, pull this card from the void into your hand.
Roar: Add a 1 mana, 6/6 Manashard Fiend to your deck.
Roar: Add a 1 mana, 8/8 Manashard Queen to your deck.
Roar: Add a 1 mana, 4/4 Young Manaborn to your deck.
Creatures damaged by this creature get burn +1.
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