4% of all Cards in the Gods Unchained Genesis Set are epic.
When Leyline Djinn is in your hand and you cast a spell, reduce Leyline Djinn's cost by the spell's base mana cost.
Deadly. Frontline. Roar: Summon a Wrath Zealot.
Leech. At the end of your turn, deal 3 damage to a random creature with sleep. Roar: All other creatures go to sleep.
Roar: Deal 4 damage to an enemy creature, and 4 more damage, split randomly among other enemy creatures.
When a friendly creature dies, give burn +1 to a random enemy creature.
Burn 1. Roar: Give an Atlantean twin strike, and +2/+2.
At the end of your turn, summon a 1/1 Injured Soldier with frontline. At the start of your opponent's turn, heal all friendly characters for 1 and lose 1 durability.
Deal 1 damage to all damaged creatures. At the end of the turn, draw a card.
Return two target creatures to their controller's hands, summon a 4/3 golem.
Blitz. Roar: Give a friendly damaged creature twin strike and strength +1.
Roar: For every three Nethers in your deck, this creature gains +1 health and deals 1 damage to both gods.
Summon two Will O' Wisps.
Add a copy of a random card from your opponent's god to your hand. Add a Rogue Skulker to your opponent's deck.
Obliterate your void. If you obliterated 6 or more cards, add a random Nature card to your hand and reduce its cost by 2. Otherwise, add two random Nature cards instead.
Target a creature. Obliterate cards in your deck with the same cost as that creature, and draw a card.
Overkill damage is split randomly among the target's friendly characters. Roar: Deal 3 damage to all other creatures.
Return a random 1 mana creature from your void to your hand. Repeat this for each other mana cost up to 9.
Roar: Give all other friendly Amazons +2/+2.
Destroy all creatures with mana cost 3 or less.
Twinstrike. Blitz. Roar: Target creature becomes confused.
Roar: If your god is protected, Time-Bomb gains strength +1 and protected. Otherwise, your god gains protected.
Blitz. Roar: All other friendly creatures gain leech until end of turn.
Give all friendly creatures strength +2.
Deal damage to a creature equal to that creature's strength.