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2
Balthazar, Blood Magus
Your God Power costs 1 Mana less and your God has Burn +1 as long as this creature is in play.
3
2
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Core
Legendary
2
Pyrrhic Hatchling
Give creatures damaged by this Burn +1.
2
3
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Dragon
Core
Rare
2
Chalice Priest
Backline. Ability: Set a creature's Attack to 2.
1
2
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Core
Epic
Light
2
Warmonger Smith
Roar: Give your Relic +2 Attack for its next attack.
1
4
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Core
Epic
War
2
Faeflame Blade
Twin-Strike. Blitz. Creatures damaged by this Relic gain Confused.
1
4
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Core
Epic
Nature
2
Staff of Roots
Twin-Strike. Blitz. Afterlife: Summon a 1/1 Walking Plant.
1
4
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Core
Common
Nature
2
Choralis Rune Moth
Roar: Delve a spell from your opponent's Void, add 2 copies to your hand.
1
1
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Core
Legendary
Magic
3
Undying Wish
Deal 2 damage to your God. Give a creature "Afterlife: Summon a 2/2 with "Afterlife: Summon a 2/2.""
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Core
Common
Death
3
Blood Scry
Destroy a friendly creature. Draw 2 cards.
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Core
Common
Death
3
Flourish
Randomly give each friendly creature +2 Health or Attack.
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Embed
Core
Common
Nature
3
Leech Life
Deal 2 damage to a random enemy and Heal 2 to your God.
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Embed
Core
Common
Nature
3
Heaven's Light
Give +2 Health to all friendly creatures.
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Embed
Core
Common
Light
3
Magebolt
Deal 2 damage.
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Embed
Core
Common
Magic
3
Prescient Spellbinder
Pick One: Look at the top 3 cards of yours or your opponents deck.
3
3
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Core
Common
Magic
3
Aether Chest
Afterlife: Add 2 random Atlanteans to each player's hand.
0
6
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Atlantean
Genesis
Legendary
3
Fickle Cambion
Whenever your God gains Health, this creature gains +1 Health. Whenever your God loses Health, this creatures gains +1 Attack.
3
3
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Nether
Core
Epic
Death
3
Shadow Paladin
Hidden for 1 turn.
4
2
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Core
Common
3
Thanakris Spell-Locusts
Deadly. At the start of your turn, if this creature entered the Void last turn, you may choose and discard to summon this creature.
1
1
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Core
Legendary
Death
3
Mire Bloodworm
Frontline. Give +1 Burn to creatures damaged by this creature.
1
5
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Core
Rare
3
Jinxblade Duelist
Roar: Target a creature. Afterlife: Return it to its owner's hand.
2
1
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Core
Common
Deception
3
Triumvirate Prophet
Roar: Give the Chosen One +1/+1, Frontline, and Ward. Move it to the top of your deck.
1
2
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Embed
Core
Legendary
Light
3
Crocodile
Confused.
4
3
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Embed
Core
Common
Nature
3
Bear
Confused.
3
4
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Embed
Core
Common
Nature
3
Signal Scouts
Draw a card for each injured creature.
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Embed
Core
Rare
War
3
Veteran Archer
Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.
1
3
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Core
Rare
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