Skilled players will enjoy powerful cards that allow them to disrupt the enemy at every turn. Stealing cards from their deck and laying disruptive card traps. Always stay two moves ahead. Life is a game... with rules as easy to bend as opponents.
Roar: Give all enemy creatures sleep. Change your god power to Larceny.
Hidden. Flank. When this creature damages your opponent, add a copy of a card from your opponent's deck to your hand.
Return two target creatures to their controller's hands, summon a 4/3 golem.
Add a copy of a random card from your opponent's god to your hand. Add a Rogue Skulker to your opponent's deck.
Hidden. Flank. Whenever this creature attacks a god, give sleep to a random enemy creature.
Sleep a creature, if it’s already asleep, destroy it.
Deal damage to all enemy creatures where the damage is equal to the number of creatures on the board.
Roar: Add a random spell from your opponent's god to your hand.
Hidden. At the end of your turn, Shade Walker gets strength +1.
Sleep a creature, and give it burn +3.
Hidden for 1 turn. Give creatures damaged by this burn +1.
Frontline. Can't Attack. All creatures that attack Mirror gain confused.
Deal damage to a creature equal to that creature's strength.
Roar: Draw 2. Your opponent shuffles 2 random cards from their hand into their deck.