Target a creature. Obliterate cards in your deck with the same cost as that creature, and draw a card.
Hidden for 1 turn. Backline. Whenever a spell is cast, give a copy of it to the other player.
Overkill damage is split randomly among the target's friendly characters. Roar: Deal 3 damage to all other creatures.
Hidden. Flank. Whenever this creature attacks a god, give sleep to a random enemy creature.
Return a random 1 mana creature from your void to your hand. Repeat this for each other mana cost up to 9.
Roar: Give all other friendly Amazons +2/+2.
Destroy all creatures with mana cost 3 or less.
Deadly. Afterlife: At the start of your next turn, choose and obliterate a card, then summon this creature from the void.
Twinstrike. Blitz. Roar: Target creature becomes confused.
Roar: If your god is protected, Time-Bomb gains strength +1 and protected. Otherwise, your god gains protected.
At the start of your turn, set Raiding Kraken's mana cost to 9 minus the number of creatures on the board.
At the end of your turn, summon a 1/1 Walking Plant.
Roar: Add a random spell from your opponent's god to your hand.
Whenever a creature dies, deal 2 damage to both gods. When your god takes damage heal your god for 2. When your god is healed give The Harvester strength +1.
Blitz. Roar: All other friendly creatures gain leech until end of turn.
Frontline. Pick one: Deal 6 damage to your god, or obliterate a card in your hand.
Deal 10 damage to an enemy creature. Then your opponent summons a random creature from their void at the end of the turn.
Hidden. At the end of your turn, Shade Walker gets strength +1.
At the end of each turn, summon a 1/1 Skeleton with soulless for every friendly creature put into your void that turn.
Sleep a creature, and give it burn +3.
Hidden for 1 turn. Give creatures damaged by this burn +1.
Summon Acolytes until you have as many creatures as your opponent, then give the Acolytes frontline.
Afterlife: Add a random rune to your hand.