Afterlife: Unlock a mana lock for both players.
Frontline. Afterlife: Your opponent summons a random creature from their void.
Afterlife: Both players draw two cards.
Roar: Summon a 1/1 Skeleton.
Cannot attack. Burn 2. Afterlife: Summon another random Anubian from your void.
Roar: Trigger the afterlife of a friendly Anubian.
Frontline.
Roar: Remove 2 durability from your opponent's relic.
Hidden for 1 turn. Afterlife: Add a random anim, enchanted weapon, or rune to your hand. If you control another Anubian, add two instead.
Blitz. Flank. Protected.
Afterlife: Summon another random creature with afterlife from your void.
Afterlife: Summon a 2/1 Skeletal Guard.
Roar: Summon two 1/1 Broken Warriors.
Frontline. Afterlife: Summon two 3/2 Ancient Executioners with frontline.
Whenever you play a Nature card, refresh 2 mana gems. Afterlife: Summon a Shrine of Sothek.
Whenever your god takes damage, deal 2 damage to each other creature.
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