Decks for Gods Unchained

An overview of Gods Unchained decks. Best rated decks on top.

Angry Birds
This deck is designed to have maximum synergy with the Enrage god power. Almost all the creatures in this deck have an afterlife effect...
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Inflammable Imbecile
Burn +1.
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Inflammable Imbecile
Burn +1.
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1
Thresher Bug
Whenever this creature deals damage, deal this damage to a random enemy creature.
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1
1
Thresher Bug
Whenever this creature deals damage, deal this damage to a random enemy creature.
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1
Amazon
2
Guardian of the Gates
Frontline. Afterlife: Deal 3 damage to a random enemy creature.
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1
2
Soul Jar
Afterlife: Summon two 2/2 Anubians.
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2
2
Soul Jar
Afterlife: Summon two 2/2 Anubians.
0
2
2
Fusing Fleshspawn
Roar: Destroy a friendly creature, and gain its Attack as Health.
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1
2
Fusing Fleshspawn
Roar: Destroy a friendly creature, and gain its Attack as Health.
4
1
2
Reinforcements
Draw 2 creatures from your deck that have a mana cost of 2 or less.
2
Reinforcements
Draw 2 creatures from your deck that have a mana cost of 2 or less.
2
Dread Pirate
Roar: Give a creature +1/-1.
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2
2
Dread Pirate
Roar: Give a creature +1/-1.
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2
4
Tutankhamun
Whenever a friendly creature dies, summon a 1/1 Skeleton.
1
6
Anubian
4
Expectant Chicken
Afterlife: Summon a 0/2 Egg with 'Afterlife: Summon a Brash Chicken'.
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2
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Expectant Chicken
Afterlife: Summon a 0/2 Egg with 'Afterlife: Summon a Brash Chicken'.
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2
4
Death Masque
Roar: Choose a creature. Afterlife: Destroy it.
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1
4
Death Masque
Roar: Choose a creature. Afterlife: Destroy it.
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1
4
Scarab Swarm
Twin-Strike. Afterlife: Summon a 2/1 copy of every creature killed by this creature.
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1
4
Scarab Swarm
Twin-Strike. Afterlife: Summon a 2/1 copy of every creature killed by this creature.
2
1
Anubian
5
Hyksosian Chariot
Blitz. Flank. Protected.
4
1
Anubian
5
Anputian Magus
Roar: Trigger the Afterlife of all creatures.
1
5
5
Anputian Magus
Roar: Trigger the Afterlife of all creatures.
1
5
Anubian
4
Sphinx Cat
Afterlife: Summon three 1/1 Broken Warriors.
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2
4
Sphinx Cat
Afterlife: Summon three 1/1 Broken Warriors.
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2
Anubian
8
First Phoenix
Blitz. Afterlife: Summon a Phoenix Egg.
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1
8
First Phoenix
Blitz. Afterlife: Summon a Phoenix Egg.
5
1
1
Felid Tracker
Hidden.
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1
1
Felid Tracker
Hidden.
2
1
1
Demoralise
Deal 1 damage to all damaged creatures.

Contains outdated cards

khnum
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Raze Imp
Burn +1.
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1
Raze Imp
Burn +1.
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Nether
2
Cyclops
Confused.
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3
2
Cyclops
Confused.
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3
2
Unnatural Binding
Give a creature +3/+3. Whenever this creature attacks, deal 2 damage to your God.
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Unnatural Binding
Give a creature +3/+3. Whenever this creature attacks, deal 2 damage to your God.
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Shadow Slash
Deal 4 damage to a creature.
3
Fanatic of Khnum
Roar: Destroy a Mana Gem. Afterlife: Gain an empty Mana Gem
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5
3
Fanatic of Khnum
Roar: Destroy a Mana Gem. Afterlife: Gain an empty Mana Gem
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5
Anubian
3
Pyrrhic Incantation
Give a creature Burn +5.
3
Hunger Daemon
Roar: Destroy adjacent creatures and gain their Attack and Health.
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3
3
Hunger Daemon
Roar: Destroy adjacent creatures and gain their Attack and Health.
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3
Nether
4
Half Life
Summon target creature worth 3 mana from your Void. It has Blitz, Leech and Burn +10.
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Half Life
Summon target creature worth 3 mana from your Void. It has Blitz, Leech and Burn +10.
4
Crimson Oni
Roar: Deal 5 damage to your God.
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5
Nether
4
Pallbearer
Afterlife: At the end of turn summon a random Afterlife creature from your Void.
1
2
4
Pallbearer
Afterlife: At the end of turn summon a random Afterlife creature from your Void.
1
2
Anubian
4
Vile Mantis
Roar: Destroy adjacent creatures, and gain +3/+3 for each.
2
2
4
Vile Mantis
Roar: Destroy adjacent creatures, and gain +3/+3 for each.
2
2
Amazon
6
Reap
Deal 8 damage to a creature. Heal 4 Health to your God.
6
Reap
Deal 8 damage to a creature. Heal 4 Health to your God.
7
Avatar of Death
Whenever your God takes damage, gain +2/+1.
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4
8
Death, Unborn
Roar: Change your God Power to Blight. Afterlife: Set your Health to 20.
2
Soul Jar
Afterlife: Summon two 2/2 Anubians.
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2
Soul Jar
Afterlife: Summon two 2/2 Anubians.
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2
5
Nullmaw
Whenever this creature takes damage, deal 3 damage to your God.
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6
Nether
7
Odysseus, Tried Victor
At the end of each turn, summon a random friendly creature that died this turn.
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4
Olympian
7
Hooded Doppelganger
Roar: Choose a creature and become a copy of it and gain Hidden for 1 turn.
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10
Dire Demilich
All friendly creatures have Deadly and Leech.
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1
Corrupt Ceremony
Give all friendly creatures Flank and Burn +1, and all enemy creatures Leech.

Contains outdated cards

Ragnarok Wyrms
Stall until you can get a Greatwyrm out and frontline defences. Then Ragnarok to have your wyrm grow. Possible combos: 1. Equip Dead ...
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Respected Jarl
Afterlife: Your damaged creatures gain Twin-Strike.
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Viking
2
Guardian of the Gates
Frontline. Afterlife: Deal 3 damage to a random enemy creature.
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1
2
Ragnarok
Give all creatures Burn +1.
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Ragnarok
Give all creatures Burn +1.
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Out of Its Misery
Deal 1 damage to a friendly creature. If it dies, draw 2 cards.
2
Out of Its Misery
Deal 1 damage to a friendly creature. If it dies, draw 2 cards.
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Bearstrider
Frontline. Has +3 Attack when damaged.
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Bearstrider
Frontline. Has +3 Attack when damaged.
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Viking
4
Dead Man's Flail
Afterlife: Deal 1 damage to all creatures.
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2
4
Dead Man's Flail
Afterlife: Deal 1 damage to all creatures.
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2
6
The Harvester
Leech. Frontline. Roar: Deal 1 damage to all other characters.
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2
Nether
7
Mountain Greatwyrm
Whenever this creature takes damage, double its Attack.
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Mountain Greatwyrm
Whenever this creature takes damage, double its Attack.
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9
Viking
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Blood Rage
Give damaged friendly creatures +3/+3.
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Blood Rage
Give damaged friendly creatures +3/+3.
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Tyr, The Just
Blitz. This creature has +6 Attack while not at full Health.
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10
Viking
1
Backstreet Bouncer
Frontline.
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1
Backstreet Bouncer
Frontline.
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Master Tactician
Roar: Adjacent creatures have Flank this turn.
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2
Viking
3
Midnight Cat
Roar: Give a creature Flank.
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Aegis Commander
Frontline. Delve a creature with Frontline.
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Aegis Commander
Frontline. Delve a creature with Frontline.
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Jaguar Rider
Blitz. Frontline.
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Jaguar Rider
Blitz. Frontline.
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Amazon
7
Hooded Doppelganger
Roar: Choose a creature and become a copy of it and gain Hidden for 1 turn.
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Blind Cyclops
At the end of your turn, deal 1 damage to all other creatures.
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Blind Cyclops
At the end of your turn, deal 1 damage to all other creatures.
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4
10
The Gatekeeper
At the end of your turn, summon a random creature from your Void.
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8
Nether
2
Fusing Fleshspawn
Roar: Destroy a friendly creature, and gain its Attack as Health.
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1
2
Fusing Fleshspawn
Roar: Destroy a friendly creature, and gain its Attack as Health.
4
1

Contains outdated cards

Unnamed
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Omnipresence
Roar: Copy the Attack and Health of a random creature from your Void.
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2
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Omnipresence
Roar: Copy the Attack and Health of a random creature from your Void.
2
2
Nether
6
Spiral Golem
At the start of your turn, attack a random enemy creature.
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8
6
Spiral Golem
At the start of your turn, attack a random enemy creature.
8
8
Atlantean
6
Dragon Tooth Warrior
Whenever this creature survives damage, summon a copy with half Health.
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3
6
Jaguar Rider
Blitz. Frontline.
5
5
Amazon
7
Demogorgon
Leech. At the end of your turn, deal 3 damage to a random creature with Sleep.
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9
Azure Djinni
Blitz. Whenever this creature Attacks, add a random Rune to your hand.
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8
Anubian
1
Enflame Self
Your God takes 2 damage. Next turn, creatures that attack your God gain Burn +2.
1
Dangerous Ritual
Deal 2 damage to a creature. If it survives, give it +2/+2
2
Dense Fog
Confuse all enemy characters until the start of your next turn.
2
Vine Armour
Whenever your God is attacked, deal 2 damage to the attacker and remove 1 durability.
1
3
2
Contagious Ghoul
Roar: Discard the top card from your deck.
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2
2
Raid!
Deal 2 damage to a random enemy creature. Control Amazon: choose the target and deal 4.
2
Rift Scholar
Roar: If you're holding an Aether, Delve an Aether.
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Midnight Cat
Roar: Give a creature Flank.
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3
Smoke Bomb
Burn +1. After this creature attacks, it gains Hidden.
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4
Atlantean
3
Burrowing Scarab
Delve 1 card. Randomly discard 1 card.
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3
Anubian
3
Ares' Eruption
Target friendly creature deals its damage to a random enemy creature.
3
Shadow Slash
Deal 4 damage to a creature.
3
Runaway Trebuchet
Roar: Attack a random enemy creature.
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2
3
Healing Insight
Give a friendly creature +4 Health and draw a card.
4
Rebel Quartermaster
Whenever you summon a creature, it gains +1/+1.
1
3
Amazon
4
Faraday Cage
Choose a creature. Deal 2 damage to all other creatures.
4
Paragon of Fortune
Roar: Fully heal a friendly Olympian.
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3
Olympian
4
Sharpen
Give your weapon +2 Attack. Give a friendly creature +4 Attack.
4
Enduring Lemure
Afterlife: At the end of the turn, summon an Enduring Lemure.
1
1
Nether
4
Crimson Oni
Roar: Deal 5 damage to your God.
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5
Nether
4
Hallowed Keeper
Roar: Gain +1 Health for every 4 creatures in your Void.
4
3
Aether
6
Roadside Outfitter
End of your turn: Give all creatures in your hand +1/+1.
2
4

Contains outdated cards

Unnamed
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Sit Down!
Set a creatures attack to 1 until the end of the turn.
1
Sit Down!
Set a creatures attack to 1 until the end of the turn.
1
Backstreet Bouncer
Frontline.
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2
1
Forty Days
Give 2 targeted friendly creatures 'Afterlife: Return this creature to your deck with Soulless'.
0
Inflammable Imbecile
Burn +1.
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2
1
Sacred Lore
Add a Rune to your hand. Shuffle this card into your deck.
2
Jackal
Roar: Give adjacent creatures +1 Attack.
3
1
Amazon
2
Reformation
Swap all creature's Attack and Health.
2
Anoint
Double a creature's Health.
3
The Cleansing
Neutralize all friendly creatures. Draw a card.
4
Radiant Guardian
Roar: Set a creature's Health to 2.
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3
Aether
5
Indulgent Satrap
Roar: Swap Health with another creature.
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2
4
Papal Bull
Give a friendly creature +2/+5.
6
Inquisitor's Summons
Remove an enemy creature from the board, and shuffle it into your deck.
1
Mimicus
Each turn this is in your hand, transform it into a card your opponent is holding.
1
1
0
Spellbound
Sleep a creature.
1
Ancient Texts
Add a copy of a random spell your enemy has played to your hand.
1
Uproot
Destroy a random enemy creature. Summon two 2/2 Walking Tree for your opponent.
1
Recursion
Delve a random spell.
1
Pickpocket
Add a 1/1 copy of target enemy creature to your hand that costs 1.
1
Mugging
Secretly target an enemy. If it attacks next turn, Summon three 2/2 creatures, they fight the target.
1
Canonize
Set a creature's Attack to be equal to its Health.
2
Gleeful Pillager
Each time this creature deals damage to a God, Steal a card from your opponent's deck.
1
1
Viking
2
Hall of Mirrors
Summon two 0/3 Mirrors with Frontline.
5
Iron Kopis
5
2
6
Astraea's Envoy
Roar: The creature with the lowest attack gains +4/+4.
3
3
6
Returned Einherjar
At the end of each turn, other friendly creatures gain +1 Attack.
3
4
Viking
6
Sign of Avarice
You can use your God Power twice per turn.
4
4
Nether
6
Reap
Deal 8 damage to a creature. Heal 4 Health to your God.
7
Mountain Greatwyrm
Whenever this creature takes damage, double its Attack.
3
9
Viking

Contains outdated cards