Decks for Gods Unchained

Explore all the winning and latest decks. Start building decks for Gods Unchained.

magic Deck
magic Deck
First seen 1 day ago
0
0
5
1
6
2
1
3
6
4
4
5
2
6
6
7
0
8
0
9
0
10+
45.84%
Won 17 / 26 matches
Defeated 10 different players
Played by 1 player
Played last about 21 hours ago
core
genesis
1
Netherborne Binder
Afterlife: Heal your opponent's god for 3.
2
3
1
Netherborne Binder
Afterlife: Heal your opponent's god for 3.
2
3
4
Dimension Looper
Roar: Deal 1 damage. If you're holding an Aether, deal 2.
3
2
4
Dimension Looper
Roar: Deal 1 damage. If you're holding an Aether, deal 2.
3
2
6
Planetar Envoy
Roar: If you're holding an Aether, delve a copy of a card from your opponent's void.
4
6
6
Planetar Envoy
Roar: If you're holding an Aether, delve a copy of a card from your opponent's void.
4
6
Aether
2
Rolling Watcher
At the start of each turn, gain 1 attack.
0
3
2
Rolling Watcher
At the start of each turn, gain 1 attack.
0
3
Atlantean
7
Bulwark of the Sky
Frontline. Afterlife: If you're holding an Aether, deal 2 damage to all enemy creatures.
6
6
7
Bulwark of the Sky
Frontline. Afterlife: If you're holding an Aether, deal 2 damage to all enemy creatures.
6
6
Aether
4
Faraday Cage
Choose a creature. Deal 2 damage to all other creatures.
4
Faraday Cage
Choose a creature. Deal 2 damage to all other creatures.
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their void.
2
6
Anubian
5
Runestorm
Add one of each rune to your hand.
1
Nemris, the Unstable
Each turn this is in your hand, transform into a random legendary creature.
1
1
7
Rebirth Planetar
At the end of your turn, add a random Aether from your void to your hand.
5
7
2
Skeleton Heavy
2
4
2
Skeleton Heavy
2
4
Anubian
7
Planetar Centurion
Frontline. If you have another Aether in hand, delve an Aether.
6
6
Aether
4
Wyrmbreath
Deal 5 damage.
4
Wyrmbreath
Deal 5 damage.
5
Ratify
Transform a creature into a 1/1 Rat.
5
Ratify
Transform a creature into a 1/1 Rat.
1
Trial Spirit
Roar: Give a friendly creature +1 health.
1
3
Aether
3
Dune Cavalry
3
4
2
Dart Maniac
At the end of your turn, deal 1 damage to a random enemy creature.
1
3
7
Inferno
Deal 5 damage to all enemy creatures.
7
Cyclops Defender
Frontline.
6
10
5
Crystal Rain
Deal 2 damage to all enemy creatures. Foresee 1.
1
Spellsight Seer
Roar: Foresee 1.
2
2
nature Deck
nature Deck
First seen 1 day ago
0
0
11
1
9
2
3
3
3
4
3
5
1
6
0
7
0
8
0
9
0
10+
45.78%
Won 23 / 37 matches
Defeated 11 different players
Played by 1 player
Played last about 15 hours ago
core
4
Bladefly
Confused. Roar: Summon two Bladeflys.
2
1
5
Tainted Treant
Regen 1. At the end of your turn, add a random Nature card to your hand.
1
4
1
Marsh Walker
Regen 1.
1
4
4
Pyrrhic Adolescent
Creatures damaged by this get burn +1.
2
6
Dragon
4
Carthaginian Marine
Roar: Deal 2 damage to an enemy creature.
2
3
3
Beastfury Shaman
Roar: Summon a 1/1 Spirit Beast.
2
3
Amazon
5
Ogre Archer
Roar: Deal 3 damage to an enemy creature.
3
2
1
Tribal Orc
Roar: If you control two other creatures, gain attack +1
2
2
1
Trial Spirit
Roar: Give a friendly creature +1 health.
1
3
Aether
5
Vanir Lion
Roar: Give a friendly creature attack +2 until end of turn.
4
4
1
Cardshark
Roar: Summon a 1/1 Bodyguard with frontline.
1
1
1
Felid Protector
Frontline.
2
2
2
Viking Warmaiden
Roar: Summon a 1/1 Battlethrall.
3
1
Viking
2
Aging Veteran
Roar: Give a friendly creature health +2.
2
2
1
Ghost Marauder
Creatures damaged by this get burn +1.
3
1
Nether
2
Felid Janissary
Roar: Give +1/+1 to a friendly creature.
2
1
2
Ranger Firstbow
Roar: Deal 1 damage to an enemy creature.
2
2
2
Wicked Fae
Roar: Deal 1 damage to a creature, summon a 1/1 Impling.
1
1
Nether
1
Shieldbearer
Roar: Give +1/+1 to a friendly creature.
1
1
1
Athenian Archer
Roar: Deal 1 damage to an enemy creature.
1
2
Olympian
2
Skeleton Heavy
2
4
Anubian
1
Wiccan Warrior
Hidden for 1 turn.
2
2
Amazon
6
Amazon Flanker
Flank. Roar: Summon two Amazon Flankers.
2
2
Amazon
2
Pyrrhic Hatchling
Creatures damaged by this get burn +1.
2
3
Dragon
3
Dwarf Atlant
Roar: Deal 1 damage to an enemy creature.
1
5
Atlantean
1
Arkmonian Anteater
1
4
1
Dryder Sailweaver
Ward.
2
2
2
Staff of Roots
Twin strike. Blitz. Afterlife: Summon a 1/1 Walking Plant.
1
4
3
Ballista
Backline. Ability: Deal 2 damage.
0
3
2
Guerilla Training
Give a creature: "At the end of your turn, gain +3, split randomly across health and attack."
nature Deck
nature Deck
First seen 3 days ago
0
0
3
1
12
2
2
3
5
4
4
5
2
6
2
7
0
8
0
9
0
10+
45.75%
Won 45 / 79 matches
Defeated 16 different players
Played by 1 player
Played last about 17 hours ago
core
genesis
3
Vine Armour
Whenever your god is attacked, deal 2 damage to the attacker and remove 1 durability.
1
6
3
Revenant Lynx
Confused. Roar: Refresh 2 mana.
4
2
4
Agrodor Protector
Frontline. Regen 1.
2
5
Amazon
2
Underbrush Boar
Confused. At the end of the turn this creature is summoned, attack a random enemy creature.
3
3
2
Underbrush Boar
Confused. At the end of the turn this creature is summoned, attack a random enemy creature.
3
3
6
Spiral Golem
At the start of your turn, attack a random enemy creature.
7
10
Atlantean
4
Druidic Summons
Summon a 3/2 confused creature and a 2/3 confused creature.
5
Swelling Boon
Give a creature: "At the end of your turn, gain +5, split randomly across attack and health."
2
Trojan Golem
Frontline. Afterlife: Summon a 1/1 Injured Soldier with frontline.
2
1
Olympian
2
Loam Naturalist
At the end of your turn, remove 2 random cards from your void and add a random Nature card to your hand.
1
1
4
Friendly Mimic
Roar: Add a copy of a friendly creature to your hand.
2
1
1
Marsh Walker
Regen 1.
1
4
6
Minotaur Phalanx
Frontline.
4
8
5
The Hunt
Deal 6 damage randomly split among all enemy creatures.
5
The Hunt
Deal 6 damage randomly split among all enemy creatures.
2
Guerilla Training
Give a creature: "At the end of your turn, gain +3, split randomly across health and attack."
2
Guerilla Training
Give a creature: "At the end of your turn, gain +3, split randomly across health and attack."
5
Catapult
Backline. Ability: Deal 3 damage.
0
5
4
Overgrown Rhino
Confused.
5
5
7
Cyclops Defender
Frontline.
6
10
7
Cyclops Defender
Frontline.
6
10
2
Black Jaguar
Confused. Regen 1.
3
3
2
Black Jaguar
Confused. Regen 1.
3
3
2
Infernal Footsoldier
Roar: Summon an Infernal Footsoldier. Give creatures damaged by this burn +1.
1
1
Nether
2
Canopy Barrage
Pick one: Deal 4 damage to a random enemy creature, or deal 3 and heal your god for 3.
2
Canopy Barrage
Pick one: Deal 4 damage to a random enemy creature, or deal 3 and heal your god for 3.
1
Pack Stalk
Refresh 5 mana gems.
1
Revivification
Heal your god for 7. If this puts your god at full health, add a random Nature card to your hand.
2
Dart Maniac
At the end of your turn, deal 1 damage to a random enemy creature.
1
3
4
Bladefly
Confused. Roar: Summon two Bladeflys.
2
1
war Deck
war Deck
First seen 1 day ago
0
0
2
1
2
2
5
3
5
4
6
5
5
6
3
7
2
8
0
9
0
10+
45.57%
Won 12 / 19 matches
Defeated 8 different players
Played by 1 player
Played last about 21 hours ago
core
3
Trojan Battlemage
Twin strike. Protected.
3
1
6
Mammon's Stalwart
Frontline. Roar: Summon a 2/2 Netherling.
3
6
Nether
7
Void Drake
Roar: Deal 2 damage to an enemy creature and 1 damage to all other enemy creatures.
6
4
Dragon
4
Wetlands Ogre
4
4
4
Carthaginian Marine
Roar: Deal 2 damage to an enemy creature.
2
3
6
Athena's Conjurer
Frontline. Roar: Summon a 4/2 Propyrean Owl with frontline.
2
4
Olympian
5
Drow Nightblade
Roar: Put an enemy to sleep.
6
2
4
Thebian Brawler
Frontline.
2
6
4
Thebian Brawler
Frontline.
2
6
Olympian
3
Shadow Paladin
Hidden for 1 turn.
4
2
6
Aether Vanguard
Roar: Deal 2 damage to two enemy creatures. You may select the same creature twice.
2
4
Aether
2
Dart Maniac
At the end of your turn, deal 1 damage to a random enemy creature.
1
3
3
Antimagic Wards
Add a mana lock to your opponent's mana gems.
5
Atlant Phalanx
Frontline.
5
4
Atlantean
1
Tough Townsfolk
Frontline.
1
3
5
Redfume Serum
Give a friendly creature +5/+5 and burn +1.
5
Orcish Elite
Blitz. Twin strike.
2
5
5
Orcish Elite
Blitz. Twin strike.
2
5
6
Frost Giant Deadshot
Roar: Deal 3 damage to an enemy creature.
3
5
8
Helian Elite
Protected. Frontline.
10
12
4
Amplureal, Sentient Shard
Deadly. Afterlife: Put an Amplureal, Sentient Shard on 3rd from the top of your deck.
4
4
Aether
3
Harvest Arachne
Deadly.
3
2
8
Ares' Runeblade
Godblitz. Whenever you attack, deal 2 damage to all creatures. Heal your god for each damage done to creatures.
5
2
1
Bladecaster
Bladecaster gets +1/+1 after it attacks a creature.
2
2
7
Cyclops Defender
Frontline.
6
10
7
Cyclops Defender
Frontline.
6
10
3
Aether Battlescout
Flank.
5
2
Aether
5
Cursed Caipora
Protected. Frontline. Deadly.
1
2
6
Minotaur Phalanx
Frontline.
4
8
2
Shield Maiden
Frontline.
2
3
Viking
magic Deck
magic Deck
First seen 1 day ago
0
0
5
1
7
2
6
3
6
4
0
5
4
6
2
7
0
8
0
9
0
10+
45.57%
Won 12 / 19 matches
Defeated 7 different players
Played by 1 player
Played last about 11 hours ago
core
genesis
1
Trial Spirit
Roar: Give a friendly creature +1 health.
1
3
Aether
1
Deuteria, Manashard Mage
Roar: Add a 1 mana 4/4 Young Manaborn to your deck.
2
2
Nether
2
Skeleton Heavy
2
4
2
Skeleton Heavy
2
4
Anubian
2
Wicked Fae
Roar: Deal 1 damage to a creature, summon a 1/1 Impling.
1
1
2
Wicked Fae
Roar: Deal 1 damage to a creature, summon a 1/1 Impling.
1
1
Nether
7
Cyclops Defender
Frontline.
6
10
7
Cyclops Defender
Frontline.
6
10
3
Dwarf Atlant
Roar: Deal 1 damage to an enemy creature.
1
5
Atlantean
6
Mammon's Stalwart
Frontline. Roar: Summon a 2/2 Netherling.
3
6
6
Mammon's Stalwart
Frontline. Roar: Summon a 2/2 Netherling.
3
6
Nether
3
Dune Cavalry
3
4
3
Dune Cavalry
3
4
1
Spellsight Seer
Roar: Foresee 1.
2
2
1
Spellsight Seer
Roar: Foresee 1.
2
2
6
Helian Blademaster
Ward. Roar: Draw a card.
5
4
6
Helian Blademaster
Ward. Roar: Draw a card.
5
4
2
Dart Maniac
At the end of your turn, deal 1 damage to a random enemy creature.
1
3
2
Dart Maniac
At the end of your turn, deal 1 damage to a random enemy creature.
1
3
4
Wyrmbreath
Deal 5 damage.
4
Wyrmbreath
Deal 5 damage.
3
Staff of Shards
Ability: Deal 2 damage and remove 1 durability.
0
3
3
Staff of Shards
Ability: Deal 2 damage and remove 1 durability.
0
3
4
Faraday Cage
Choose a creature. Deal 2 damage to all other creatures.
3
Mire Bloodworm
Frontline. Give burn +1 to creatures damaged by this creature.
1
4
2
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their void.
2
6
Anubian
4
Chainflip
Transform a creature into a copy of a creature delved from its owner's void.
4
Veteran Archer
Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.
1
4
4
Veteran Archer
Roar: Deal 1 damage to two enemy creatures. You may select the same creature twice.
1
4
1
Netherborne Binder
Afterlife: Heal your opponent's god for 3.
2
3