A Gods Unchained War Deck
Contains outdated cards
Stall until you can get a Greatwyrm out and frontline defences. Then Ragnarok to have your wyrm g...
Stall until you can get a Greatwyrm out and frontline defences. Then Ragnarok to have your wyrm grow. Possible combos: 1. Equip Dead Man's Flail. 2. Get frontline creatures on the board. 3. [Optional] Get blind cyclops and Dead Man's Flail. 4. [Optional] Clone cyclops with doppleganger to get a second cyclops with hidden, ensuring that at least one stays alive. 5. Get a Greatwyrm, then cast Ragnarok. Then use the last charge of Dead Man's Flail. If you managed to get two cyclops on the board, it's possible to have a 48/5 Greatwyrm at the start of your opponent's turn. If it survives (i.e. thanks to frontline creatures), you can give it flanking on your next turn. There's several optional cards in this deck, including the Gatekeeper, which is intended to be threatening enough make your opponent waste their creature removal spell on it.