Discover synergies and card combinations.
Roar: Your opponent randomly pulls a spell from their deck. Reduce the cost of the spell to 1.
Look at your opponent's hand and pull one of their cards into your hand.
Gain control of target enemy creature for one turn. Give it godblitz. Look at your opponent's hand, select any card and pull it into your hand.
Roar: Choose a card that costs no more than your total unlocked mana gems. Reduce its cost by 2.
Roar: Foresee 6. Draw two cards and set their cost to 1.
Roar: Add a copy of the last creature played to your hand.
Roar: Deal 4 damage to an enemy creature, and 4 more damage, split randomly among other enemy characters.
Hidden for 1 turn. Roar: Add two random Runes to your hand.
Pull two random enemy creatures from the board into their controller's hand. Summon a 3/2 golem.
Leech. Roar: Give deadly to all of your creatures.
Whenever your opponent casts a spell, this creature gains +2 strength.
Roar: Obliterate a card in your hand. Afterlife: Draw a card.
Roar: Foresee 2.
Each player moves the top two cards in their deck to their void, and draws a card.
Afterlife: Heal your god for 4.
Pick one — · Deal 2 damage, or · A friendly character becomes protected.
Protected. Ward. At the start of your turn, foresee 1.
Roar: Obliterate a card in your hand. Afterlife: All enemy creatures go to sleep.
Roar: Pull the top card of your deck into your void.
Afterlife: Heal your opponent's god for 3.
Give your relic +4 strength for its next attack.
Deal 2 damage to a creature. If it is sleeping, deal 5 damage instead.
Destroy target friendly creature. Draw two cards.
Confused. Roar: Summon a Chicken Egg.
Target two creatures. They go to sleep.
Deal 3 damage to each god, and give burn +3 to each creature.
Summon two 0/2 Mirrors with "Frontline. Can't attack. Creatures that attack a Mirror become confused."
Confused. At the end of the turn Underbrush Boar is summoned, attack a random enemy creature.
Summon a copy of a random creature from your opponent's void.
Afterlife: Unlock a mana lock for both players.
Deal 4 damage to each god. Draw a card.
Roar: Set the mana cost of all anims, enchanted weapons, and runes in your hand to 1.
Target an enemy creature. Summon three 1/1 Rogue Skulkers to attack the target.
Frontline. Afterlife: Your opponent summons a random creature from their void.
Target creature goes to sleep. It gains burn +3.
Cannot attack. Burn 2. Afterlife: Summon another random Anubian from your void.
Give an enemy creature "Your opponent's relic has deadly."
All creatures with both strength 2 or less and health 2 or less, gain +4 health.
Double the health of a friendly creature.
Give +3 strength to your relic and to target friendly creature for their next attack.
Roar: Trigger the afterlife of a friendly Anubian.
Create a base copy of the lowest cost spell in your hand.
Draw nine cards. At the end of your turn, obliterate your hand.
After your god is attacked, deal 2 damage to the attacker and remove 1 durability from this relic.
Destroy target friendly creature. Summon two random anims. They gain the tribe Nether.
Add two mana locks to both players mana gems.
Confused. Roar: Refresh 2 mana.
Pull a random enemy creature to the top of your opponent's deck. Reduce its mana cost to 1.
Obliterate two cards in your hand. Pick one: · Unlock two mana locks, or · Draw two cards.
Deal 1 damage to your god. Add three random runes to your hand.
Roar: For every three Nethers in your deck, this creature gets +1 health and deals 1 damage to both gods.
Summon a creature with mana cost 3 mana or less from your void. Give it blitz and soulless.
Afterlife: Summon another random creature with afterlife from your void.
Roar: Transform another random creature into a 1/5 or 5/1 Malfunctioning Artifice.
Roar: Deal 3 damage to your god.
Roar: Destroy a friendly creature and this creature gains its strength and health.
Roar: Choose a spell that costs no more than your total unlocked mana gems. Reduce its cost by 2.
Hidden for 1 turn. At the start of your turn, add a random enchanted weapon to your hand.
Frontline. Regen 1.
Target two creatures. Friendly creatures get +2/+1, enemy creatures take 2 damage.
At the end of the turn, pull this card from the void into your hand.
Roar: This creature swaps health with another creature.
Roar: Deal 5 damage to your god.