Whenever your god takes damage, deal 2 damage to each other creature.
Roar: Deal 3 damage to your god.
Deal 2 damage to a random enemy creature. If it survives, pull it from the board into your opponent's hand.
Roar: If you have an Aether in your hand, give a Nether +1/+1.
At the end of your turn, deal 1 damage to a random enemy.
Give +3 strength to your relic and to target friendly creature for their next attack.
Select two creatures and evenly distribute their strength.
They cannot attack gods this turn.
Deal 4 damage to each god.
Draw a card.
Roar: Set an enemy creature's strength to 1.
Pick one —
· Deal 2 damage, or
· A friendly character becomes protected.
Spell boost +2.
Roar: Deal 4 damage to an enemy creature.
Roar: Shuffle two random Nethers into your deck.
Roar: Equip a 1/1 Barbed Hook. If you control another Viking, equip a 1/2 Barbed Hook instead.
Whenever you attack, give +2 strength to a random friendly creature.
Summon three random creatures that cost 3 mana or less from your void. Give them +1/+1.
At the end of each turn, deal 1 damage to your god.
Afterlife: Deal 1 damage to each creature.
Afterlife: Summon a random anim.