Flank. Roar: Give a friendly creature flank.
Protected. Roar: All other friendly creatures gain flank until end of turn.
Deal 1 damage to each damaged creature. At the end of the turn, draw a card.
After Cyclops attacks a creature, deal 1 damage to each other creature.
Give a friendly creature +5/+5 and burn +1.
Pick one – · Deal 1 damage to each creature, or · Deal 2 damage to a creature.
Deal 1 damage to each creature.
Whenever this creature takes damage, double its strength.